My big wishes: SD, please read!

Wish list

After playing this for many months, for many, many hours, I have reduced a long list of wants to a few critical wishes:

First, let me say I love this game, and I have played it actually more than Civ4 now, which for me, there is no higher praise. You have come very far in terms of improving this game since its release, and you all deserve VERY high praise for all this, especially the post release efforts. BRAVO!!! Except…

1. We need better AI for maximizing ship creation ability: Basically the AI does not build the best ships it can apparently. In a recent game on Masochistic (I cheated to barely keep up by adding about 40k in funds and did ctl-n until I had a precur mine, FYI), I managed to make it to an end-game position without going to war with the Arceans. The Arceans had essentially dominated this game and had conquered every other race, but the Yor, who surrendered to me. According to the status history, they were way outdoing me in every area by about 3 to 1 or more. So, based on where I was with research, they should have researched everything. Based on the fact that they had 3 times the military might, I would expect them to utterly slay my butt. However, before I lost culturally, I declared war. They had so many fleets running around by I simply over-ran them like the Mongols through China. Now how in the world could this be???? Again, they are not building the best ships possible, and I think more than anything, they are NOT destroying outdated ships! They may also be maintaining a military way bigger than necessary and thus way over-spending on maintenance. Simply put, please make it so the AI will kick my arse when they are that far ahead of me.
2. Something that I simply don’t understand is why you got rid of the "docked planet/ship display" that was on the right of the screen at all times in GCI. I miss this… BIG TIME. It is such a pain to have to shuffle back and forth between all the windows when I am micro managing sliders and the like. Big time disappointing. Oh, and a simple fix would be for the planet list to maintain its position when you zoom to a planet and return. What a pain in the arse it is to have to go through each planet, then have to scroll all the way down again. Yeah, I know I can go through each planet without exiting the planet screen, but to maintain a sense of order about how I assign planetary duties, it is easiest to refer to the planet list, which is another reason to want the permanently docked version on the side of all other windows.
3. Emphasis enabling on the planet list. I don’t use spending emphasis much, mainly because I forget about it, and I have too many planets in the late game to remember and go through them all. So, I would really like it if you moved the ability to do spending emphasis from the planet list. Again, a docked list would make this quite manageable.
4. The last annoying thing is that I really wish the 3 spending sliders worked independently. Why can’t I spend 100% on all three??? If I have the funds to do it, why can’t I? What is the reasoning for limiting this? Is there some weird galactic law in place that says you can only spend 33.333% of your total combined manufacturing and research ability or something?

6,219 views 8 replies
Reply #1 Top
I cant vouch for the first three qualms, but as for the fourth above the three specific spending areas are two slider bars that let you decide your tax rate and below it your spending rate. If you increase the spending you will see faster returns on all your projects. So the three bars you were refering to are sharing the money spent on them.
Here is a brakedown:
100 bc per turn = 33bc military + 33bc social + 33bc research for that turn

200 bc per turn = 66bc military + 66bc social + 66bc research for that turn

300 bc per turn = 99bc military + 99bc social + 99bc research for that turn

Hope that helps , I think it was imbedded in the manual some where...
Reply #2 Top
1. We need better AI for maximizing ship creation ability: Basically the AI does not build the best ships it can apparently. In a recent game on Masochistic (I cheated to barely keep up by adding about 40k in funds and did ctl-n until I had a precur mine, FYI), I managed to make it to an end-game position without going to war with the Arceans. The Arceans had essentially dominated this game and had conquered every other race, but the Yor, who surrendered to me. According to the status history, they were way outdoing me in every area by about 3 to 1 or more. So, based on where I was with research, they should have researched everything. Based on the fact that they had 3 times the military might, I would expect them to utterly slay my butt. However, before I lost culturally, I declared war. They had so many fleets running around by I simply over-ran them like the Mongols through China. Now how in the world could this be???? Again, they are not building the best ships possible, and I think more than anything, they are NOT destroying outdated ships! They may also be maintaining a military way bigger than necessary and thus way over-spending on maintenance. Simply put, please make it so the AI will kick my arse when they are that far ahead of me.

I agree. The problem is that the AI creates new designs far too seldom so he doesn't always take advantage of his newest ship components. I would also like to see the AI scrap extremly old military ships to free up some maintenence. It makes sense for the AI to upgrade veteran ships and ships that aren't too old. The oldest though, probably costs too much to upgrade and should be scrapped if it's safe to do so.

4. The last annoying thing is that I really wish the 3 spending sliders worked independently. Why can’t I spend 100% on all three???

Military and Social production is done from the same building so it makes very little sense to make them independent from each other. I would like to see total industry (mil. and soc.) seperated from research though so that we could have 100% industry and 100% research at the same time.
Reply #3 Top
Why can’t I spend 100% on all three???


So you want to spend 300% of your income?
(If you want to drain your treasury that fast you can always buy some ships/upgrades/buildings)

Wouldn't that be something like economical hara-kiri?
Reply #4 Top
Oh, sorry, I forgot: You're right about the other points though.
Reply #5 Top
My point is that if you set all 3 sliders to 33/33/34, you are only using 1/3 of each catagorie's full capability regardless of spending. Another example, say each cat has 100 production capability. You can set one slider to 100 and the others to zero, and the one has 100% utilitzed, and the others zero. But if you want to increase one of the zero's to say 50%, the one that was at 100% has to come down to 50% to allow that. If I have 100 research points based on the reseach centers I have, why do I have to shut down production in one area to allow another to ramp up?
Reply #6 Top
Again, this isn't about spending. If I focus mainly on economy at the start of the game, I can quickly get to a point where I can't spend everything I am bringing in. This is about manufacturing capability. There are times for savings in the game, and times you want to spend out the butt (ie when you go to war). If I have 100 military points available, why should I have to decrease my research output (REGARDLESS of spending) to do so? That is like telling the housing market that they can't build anymore houses because need to build planes. It just doesn't make sense.
Reply #7 Top
Military and Social production is done from the same building so it makes very little sense to make them independent from each other. I would like to see total industry (mil. and soc.) seperated from research though so that we could have 100% industry and 100% research at the same time.


Actually, you make a very good point on that one. I must change my tune and agree with you on that.
Reply #8 Top
Military and social area both determined by faxtories so it makes sense for them to be linked and I guess they linked the research one as well to make the system less complicated. I'll agree it's annoying though.