Optimized growth strategy in 1.1

As far as I understand:
-Growth depends from approval. City with approval of 60% will grow 20% faster then city with approval of 50%
-If approval is above 75%, add extra 25% growth
-If approval is 100%, add extra 100% growth!!!

So what can I see, is that if you plan to pump your economy with growth, you need to lower taxes as low as needed to get 100% aproval, since 100% compared to 99% doubles city growth.

So lower taxes, add entertainment centers, research morale techs, add moral resources and use Neutral path if needed, and gradually increase taxes, while still keeping 100% approval.

When city gets to maxiumum growth, decide do you want it to grow more with farms, or not.
Note that in case you go with farming, you'll probably need at least one more entretainment building too.

If you don't want it to grow anymore, you could raise taxes so it doesn't have 100% approval anymore (as long as other cities that still grow have 100%), or you could destroy some of those approval buildings.

This strategy works best for races optimized with approval, growth and economy bonuses.

P.S.
Personally, I don't like double growth at 100% approval rule, since it adds lots of micromanagemnet, while giving one very powerful strategy, at least in my oppinion. I mean, 100% city already had more then double growth compared to 50% city, does it really need to be doubled once more.
4,427 views 10 replies
Reply #1 Top
Agreed. 100% approval is a good but micromanagey strategy.
Reply #2 Top
Hehe, I always tried to keep 100% approval even in 1.0X. Now I just get more benefit I have played too many games were not having 100% approval can cause all kinds of problems
Reply #3 Top
The other option instead of farms is transport ship. When it gets to full size just build a transport ship and ship them to a world that needs them.
Reply #4 Top
I don't micro manage too much, but I build a moral building on every planet, and another when I build a farm, and when I need cash I use the tax slider to make sure global approval is above 75%

When I have tons of money, or need faster growth I lower taxes and make global approval 100%

I don't check and see if every planet is actualy at 100%, just the global average
Reply #5 Top
I try to keep 100% approval and I usually outgrow (different than out-colonize) all the competition.
Reply #6 Top
In conclusion:
+100% growth is big thing!
Reply #7 Top
100% growth is way too much. It almost makes keeping approval at 100% mandatory in the early parts of the game and that isn't what I prefer in a strategy game. I want choices that make sense. Maybe a simple scale of pop growth vs approval would work better as opposed to 3 distinct points? All I know is this change was not effective at slowing the expansion rush in the early game,. All it did was cause a lag after that where you need to hit end turn over and over waiting for your approval and economy to recover before you can get on to the rest of the game (warfare!).
Reply #8 Top
Hi!
Growth depends from approval. City with approval of 60% will grow 20% faster then city with approval of 50%
-If approval is above 75%, add extra 25% growth
-If approval is 100%, add extra 100% growth!!!

Just did a testbed with 1.1 game.
There are 4 approval tresholds for pop growth:
- 40 and below they don't grow.
- from 41 to 75 they grow by default ~3.2% + your bonus
- between 76 and 99 they grow by ~4.6% + your bonus
- at 100 they grow by ~8.4% * your bonus.
- the growth is capped at 150,000+your bonus, so by max. starting bonus +80% you get from your HW each turh 150k + 150k * 0.8 = 270k pop.

HTH.
BR, Iztok
Reply #10 Top
It was in 1.0x since pop growth was so easy. This might have been removed, I'm not sure.