Superconductor Superconductor

Fix the f***ing save file problem.

Fix the f***ing save file problem.

Still no response from anybody on the GalCiv team about the save file problem. The only time I reload a save game is after GalCiv crashes (which seems to happen for many different reasons, all of them related to game bugs and programming issues in GalCiv itself). This would not be a show stopper IF the save game loaded properly. But no, you get ripped off of a production / research turn. This is inexcusable. I have heard a couple of references that this deliberate. I could see that being possible IF (you would need a giant IF in this case) the game itself never crashed. We all know how laughable that is. If it really is deliberate, the programmer should probably be slapped but until then FIX it. Disable the feature, flip the switch, change the attribute, whatever it is you need to do, it should take all of 5 minutes to fix (I know what I speak of, I am a retired SW engineer). But FIX it. Right now, I am not recommending this game to people and will not be until this problem is solved.

I have a hard time understading why the game is so unstable. The whole family plays Civ3 on 240 by 200 maps and it is extremely stable. We played Heroes of Might and Magic 3 for many years and had it crash all of two times (both on user created maps, never a problem with a map from the publishing company 3DO). I can not even remember Alpha Centauri crashing and I always played the largest maps with all the goodies. Whereas GalCiv crashes a minimum of twice a day.

By the way, I have timed my last couple of loads, they are stretching into the 4 minute territory. The file is not that huge, what is the problem here?

I can see the game has potential but the Save file issue is a serious one that need to be addressed by the deveopers of the game.

Cheers,
Superconductor
19,802 views 29 replies
Reply #26 Top
Er lock it is more like it.
Reply #27 Top
By the way, I have timed my last couple of loads, they are stretching into the 4 minute territory. The file is not that huge, what is the problem here?


I have had the same issue. If it helps i found that disabling the 'use mods' in the game options reduced the save/load times significantly. However if you do use the mods you are out of luck on this one I am not sure why checking an empty file can take so long to do, but then i am not a game developer either

Sorry i cant help more!

DG

Reply #28 Top
Perhaps I should have said...

I'm having a hard time seeing why the hell this matters that much.
Reply #29 Top
Comparing this game to Civ3, Alpha Centauri, Heros of Might and Magic and so on...these are MUCH older games that, I think, do not take full advantage of 3D graphics if at all. The engines in each of those games is much simpler that the one in GC2. The fact that none of those other games crash is not relevant. The complexity of the 3d graphic engines and the HUGE variety of pc computer configurations out there make problems inevitable. As an SW engineer, this should be obvious. Consider: GTA San Andreas is HEAVILY graphic intensive and it suffers crash issues as well, whereas previous older versions did not.

As to the lost production, well, THAT is frustrating. I don't have the time to play huge maps all the way through in one sitting, so returning to the game the next evening is necessary. I have to go through the trouble of finding or creating a point where I can suffer that loss before I can quit the game. Frustrating, but given the caliber of the game, I am willing to put up with it until it can be fixed. Hell, I'll put up with it indefinitely even if they DON'T fix it!

Please do send a debug. Maybe the problem with the crashing can be solved by the community here. As to the save game issues, well, we can hope.