siege wtf?
And they show up before you're even rolling. This makes absolutely no sense.
This is on normal, v1.1
Hi Guys.
I have finished the campaign on challenging, v1.1. The idea I used for siege was to colonize as much as possible until the DL's show up, then build small, fast ships that can outrun and outsensor range the Dreadlord battleships, and thereby take down the transports, thus defending your planet base. Sometimes you will need to sacrifice the interceptor, so keep them cheap and build a lot, at least one per world. A single laser and lots of engines is all it needs.
Very satisfying to skip in, kill the transports, then skip away before the BS can catch you.
Keep this up until you can build some transports of your own and take one of their worlds. Save before you take the world, then keep retaking it until you win a good weapon tech like disruptors or photons from the conquered world. The savegame is a bit of a fudge I guess, and it does work without taking the save, but takes longer. Then build some good ships and go for the Dreadlords. Start with the planets they have colonized recently, as they will have nothing on them. Their planet population is very low, even though their tech is high. It feels really good when you take that first BS down with weapons you took from them.
Tony
they have little troops there and yo can get those crazy techs to build your military
the AI in your team goes through the roof, and they end up way stronger than youd think. But be prepared to bend over backwards in trades for techs...
| Crossmr, ships fire independantly. Not as a group. |
| If they have shields, you're screwed. They don't normally do this. |
| 7 or 8 total invention matrix is terrible. You want 10 on the planet with the tech capital. |
| And it's meant to take a long time. If thousands of people can beat it, then it's nothing wrong with the game. |
| Whats the point in making them a fleet? Maybe you missed how my ships were set up, they had 3 ships defense 16 each on armor. I had 4 ships, attack 35 mass driver. I attacked first. There is no reason they should have survived, let alone without a scratch |
| Once I got my tech up high enough I could make a ship that had potential to do damage to them, they started making every ship with shields of some kind. |
| I only had 3 planets total, and I still needed room to be able to have a manufacturing capital. The planets also need basic structurs like a farm to help defend against the DL if they planet assault, at least 1 or 2 entertainment items, and a market to keep me from going broke. No planet had room for 10 invention matrixes AND a tech capital. You're looking at least class 15 or 16 for that, and I don't think there is a single one in the scenario. If you're going to talk out of your ass, check your facts. |
| I can't see how its intended to take 6 hours of extremely repetitive play. Long isn't bad if there is thought behind it. Making it long solely because the DLs have top tech and you basically just need to pick off transports while you tech up for years on end isn't quality gameplay. |
) and then of course lost the techs I had for siege
| WRONG. Attacking as a fleet means you get quicker kills. They fire their weapons individually. It's ship v ship in the end, if they have 5 defence and you have 10 ships with 4 attack, you'll barely touch it. All weapons fire the same, and an unarmed DL will go down to a fleet. |
| Stick to plasma. So they don't adapt. If you got past phasor, you're spending too long on the mish. |
| No. You have 1 econ capital. 1 manu capital. 1 tech capital. It works much better. |
| Not true. If you play it right, it's easy to beat them. I LOVE playing the DL, because I evolve and they don't. And I get to see my ships ever so slowly get the advantage. |
| Then do explain why a ship with 14 hitpoints and 16 armor survived a 35 attack mass driver without losing a hitpoint, now explain why they had 3 of those ships and I had 4 of the 35 attack and they didn't lose a single hitpoint across the board, yet in every other similar fight they did? |
| I switch to mass driver because every DL ship had 30+ shield. Laser wasn't doing any good. Maybe read posts before you reply. I already explained that they started showing up with shields as soon as my weapons started to get powerful enough to hurt them. |
| Again, read posts before you reply. 1)My planets were only class 8,9 and 11 2)planets need a few basic buildings to exist, 1 farm to survive DL attacks, 2 entertainment centers to keep morale up, and 1 market each to prevent you from completely tanking. That doesn't leave you any kind of ability to create a planet with 10 tech buildings, or 10 of anything. Make each one a capital and you only have the following build space left: 2, 3, 5. After teching up with the planetary improvements, I believe it was 4, 5, 7. But the game was well established by the time I was able to get habitat. I had other more important techs to work on. |
| Did I say it was hard? Not really. Its just the fact thats its insanely time consuming and filled with extremely repetitive play. Make a fast ship with a laser, run it around and pick off transports for several hours while you tech up. Not exactly "Fun" gameplay. Its a lame way to artificially lengthen the campaign. |
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