Lord Zardoz Lord Zardoz

Why does the AI like embassies so damn much?

Why does the AI like embassies so damn much?

I am playing on 1.1, and so far, I am pretty impressed with the AI, since it has managed to put out some very decent ships. In fact, they are far ahead of me in weapon tech, if not ahead overall, and the enemy ships have decent amounts of engines. Only reason I am doing well is that I spent some time getting a hefty amount of Armour tech, and everyone but Dregin went for Mass Drivers (no tech trading, and I made an effort to befriend the Dregin early on).

But the AI planets I have taken have been chock full of embassy goodness. This applies to Terrans, Torians, and Altarians. They dont much like research buildings or economic buildings. But there is no shortage of embassies.

Now, I am aware that the AI is supposed to be able to do a bit of a scorched earth tactic, where they will tear down factories on planets they expect to lose. So when I see a good quality planet with loads of embassies, a few farms, and a number of empty tiles, I am not too alarmed by it.

But why are there so many embassies on the planet in the first place? I have seen planets with 5 or 6 embassies with only 5 billiion people on them. I have seen embassies on research and manufacturing tiles. Is the AI quickbuilding embassies over their factories, and if so, in the name of all that is holy why?

I dont mind too much, but I have the nagging feeling that if the AI built Stock markets, or factories, or research buildings instead of all these embassies, that I would be losing badly.

My gut tells me that the AI is probably doing this because it has a great inbuilt fear of having their planets flipped, or is trying for an influence victory and prefers embassies to influence starbases.

END COMMUNICATION
20,872 views 36 replies
Reply #26 Top
i was just guessing at my post anyhow in so far as ive never played a game long enough on the hardest level to actualy do any 'testing' ......... yet. im still learning all the ins and outs so that when i do move too the top i dont just get slaughtered.

and what i have learned beyond any doubt is that i can build a core empire of say 6 or 7 worlds and dont need to develope any more worlds further to meet my research and production goals. my general strat once i switch from develope mode to war mode is to just build lots of stock exchanges on my conqured worlds. in the words of my hero ronco i 'set it and forget it' , and i usualy end up with just huge ammounts of cash to piddle away, the last 10 or so games on normal mid size maps with lots of planets and stars , ive not yet ended one game with less than a million BCs. along with having researched every tech worth having and most of the others to boot and having literaly hundereds of ships. in short ive maxed my empire out enough to crush thge AI with only 6 or 7 worlds. everything after that point is just filler stuff,

the hardest thing you can think of is to get an AI to actualy think like a human. but by giving the AI huge bonus to all their production values thats a short cut to getting them to that same 'caped out' point that human players allways reach. now i dont choose to put embasys on my extra worlds, but it IS a valid tactic, just not one that i choose, i build stock exchanges instead, but depite the difference in choice of what to build after we have 'caped out' the fact that we HAVE 'caped out' still remains.

i guess all i can say is that it isnt a tactic i would choose but its a valid one. its not like the AI is stocking planets with just farms and nothing else. or building 3 moral buildings on a PQ 4 planet.

and another thing to think of, if the AI built as a human would AND got these huge bonusus to boot, you would never be able to beat it. no matter how good you were the AI would allways be better. if you took the top 5 people off the rankings, and let them play a MP game and gave one the huge advantages the AI get than id be very very shocked if that one with the advantages didnt win and win big every single game. its akin to two chess masters playing a game where one of them starts with no pawns and the other starts with an extra queen,

you couldnt beat a compitent human player with the same advantages that the AI gets. i say count your blessings, if by some fluke the AI could actualy be built to mimic a human player youd be in here harumping about what the point is to an AI thats so hard you cant beat it. after all what fun is a game that you start out knowing you cant win?
Reply #27 Top
if all your planets could turn out one ship per turn each, and your research gave you a new tech every turn with no labs or factorys built on any planet, then what would be the point to developing them further? obviously at this point you would buy embassies and moral boosters would you not?

No, I would build tons of research buildings to get 12 techs per turn.

The AI mismanages on all difficulty levels.

Here are some things I have observed (I play against bright opponents):

- Not using the bonus tiles on planets (and I mean building a multi-media center next to a 100% approval bonus)

-Building a ridiculous amount of embassies
Why not cultural exchange centers? Seriously, if you find my influence "alarming" then research some influence techs!

-Building an excessive amount of farms on low PQ planets
I thought there was a population cap to prevent this. Also there are no approval buildings so the rate plummets (~40%) allowing me to use information warfare and come out with more troops than I started with.

-Building orbital defense systems on PQ4 planets
Seriously why does this happen? What algorithm demands that the AI put defensive structures on worthless planets that I bypass to get to their industrial centers that do not have orbital defenses? My enemies don't even park more than two ships in orbit around these planets!

This is so frustrating because if they AI knew how to build basic infrastructure it would be liquefying me!
The AI in this game is brilliant; I don't see why it has to be held back by such idiotic behavior.
Reply #28 Top
In general, the AI has tremendous problems managing planets. Patch 1.2 material.
Reply #29 Top
ok...so i've tried to see the "AI has so much production is doesn't have to properly develop it's planets" angle...so I played a bit more of my 'gifted' game to the point where i was the dominant civ in the galaxy on all fronts (I guess those lazy AIs with their huge bonuses should have been building something other than embassies after all).

Anyway, I just noticed a class 21 Arcean planet with 3 factories, 3 multimedia centres, 6 embassies, 1 stock market, NO farms (even though it's a class 21 and they built enough morale improvements to last forever AND there's an unused +100% food tile) and an unsused +300% research tile (amongst other unused tiles). I don't care what argument you use, that is just poor planet management. this planet could easily have been a research or cash cow...instead it's worse than some of my class 7s.

this is quite late in the game and this planet is only a sector or two from Arcea. It is not, and has never been, threatened culturally.

Look I enjoy the game a lot and think that the AI is quite good about many things, but clearly the planet management needs work. Oddly, the Arceans seem to be particularly bad. The drengins, although not brilliant, seem to do a little better. Could just be random, i suppose.

cheers

h
Reply #30 Top


ok...so i've tried to see the "AI has so much production is doesn't have to properly develop it's planets" angle


I think this is not the major reason. After playing some more and paying attention, it does this a lot on tough too, where there are no bonuses.


ok...so i've tried to see the "AI has so much production is doesn't have to properly develop it's planets" angle...so I played a bit more of my 'gifted' game to the point where i was the dominant civ in the galaxy on all fronts


You have to be careful here though, because you are the dominant empire, it means your influence is pretty overwhelming too, you can even make some sort of a case, that even planets not directly in danger of flipping might have some reason to build up influence.





Reply #31 Top
because you are the dominant empire, it means your influence is pretty overwhelming


I have noticed this before, however a lot of this is due to researching technology that increases your influence. I have NEVER noticed the AI research any of these technologies beyond the first tech (some ambitious AI have been building cultural exchange centers when I conquered them). In my opinion, the AI needs to place more emphasis on these technologies rather than filling planets with embassies that aren't even placed on the influence bonus tiles.
Reply #32 Top
I have noticed this before, however a lot of this is due to researching technology that increases your influence. I have NEVER noticed the AI research any of these technologies beyond the first tech (some ambitious AI have been building cultural exchange centers when I conquered them). In my opinion, the AI needs to place more emphasis on these technologies rather than filling planets with embassies that aren't even placed on the influence bonus tiles.


That's true, but by dominating, i mean in almost every area, including research. Besides a dominating empires owning a large piece of the real estate are bad enough, add super quicker breeders and 30 billion+ populations (a very popular style of play I suspect), most dominant human player empires are naturally very influencial even without influence tech.


Reply #33 Top
They only time I ran into excessive use of embassys was on a minor race world that had been under the shadow of my empire for years. I didn't bother to invade it because of a large population and high approval, so Info warfare tactics would have been useless, and I didn't want to damage the lvl 15 planet. Eventually it ran out of food and the approval dropped to under 50%, so when I invaded I found atleast 6 embassys, maybe seven.

Besides that I find no more than two or three on fringe worlds that were under threat of flipping.
Reply #34 Top
They only time I ran into excessive use of embassys was on a minor race world that had been under the shadow of my empire for years. I didn't bother to invade it because of a large population and high approval, so Info warfare tactics would have been useless, and I didn't want to damage the lvl 15 planet. Eventually it ran out of food and the approval dropped to under 50%, so when I invaded I found atleast 6 embassys, maybe seven.


The problem here is that minor races can't be flipped, regardless of influence level (according to posts here and also my own limited experience), and yet the minor races still build the embassies and influence bases like they might get flipped.
Reply #35 Top
so Info warfare tactics would have been useless


use the tidal disrupters, its got a huge advantage factor and only destroys improvments and then just buy the improvments back you want. thats what i do on single planet conquests anyhow. you know that odd minor race thats buggin you or the one enemy colony in the middle of your awsome empire you just cant seem to flip. not a practical soultion for a major expantion unless your rolling in cash but it works great for me in single planet battles
Reply #36 Top
I use mini-soldiers; they give you some advantage and destroy almost no buildings. Granted I lose more soldiers, but I always try to have as high a soldiering rating as possible. Since so few building are destroyed, the time it takes to build the planets to my liking is very short.