Planetary Governors?

I may just be missing something, but are there planetary governor options for social buildings? Or some way to otherwise make building easier across planets? I just had 7 colony ships hit within 3 turns of each other, and managing all those colonies is starting to become a bit of a pain.

The ship Governor is really useful, though.
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Reply #1 Top
The Planetary Governors only work by upgrading existing buildings as you research.
It will not build for you.

Setup the buildings exactly as you want and afterwards you dont have to worry about upgrading them except for the Neutral research center.
Reply #2 Top
Set up a queue when you colonize a new planet, I often use something like:

fact, fact, fact, money, fun, think, farm, friend, think, money, think, think, money, think, think

fact = factory type improvements
money = improvements that increase your cash
fun = entertainment/moreale
think = research
farm (come on, you don't need this explained do you?)
friend = influence generating structures

I rarely stick to the plan, but it's a good way to start. If you find the little micromanagement this game has tedious, though, the turn-based empire-building genre might not be your style. I generally have 3-5 constructors popping every turn, and an influence starbase in every second sector like a chackerboard, if not more.
Reply #3 Top
Contrary to whats been said, late games on large and huge maps with a lot of star systems (even when your just starting to conquer planets) bog down quite quickly and i find myslef loosing the will to play the game. Ive got too many planets to manage, after a while they loose their individuality and end up looking the same, its also a huge strain to manage that many planets every turn with many of them finishing constructing buildngs each turn. Becoming more of a chore and less fun the more successful you are at conquering other races.

GCII's version of governers is pretty poor, as they only seem to upgrade existing strucures without you being able to set a built priority and leave the planet along completely. So i can micro manage 15 important planets instead of 50. Somethnig like CIV 4's city governors would do nicely.
Reply #4 Top
In a world where many people can't sit still for a 2 hour movie and constantly channel surf radio and tv, it is easy to imagine someone getting bored with the micro-management. It sometimes gets a bit tedious for me as well.

The alternative is AI building choices and that is unacceptable.

As the outcome of a game becomes apparent, I leave some planets undeveloped or underdeveloped. As in real life, they are the low priority backwater worlds of the empire.
Reply #5 Top
This is the reason why there is the option to play with lesser planets and people who don't mind setting their planets up once (people like me ) can play with more planets. It's not really a chore imho to set up a planet once when you colonized it (takes about two minutes for a PQ 15 planet for me and I'll never look at it again).
Reply #6 Top

I rarely stick to the plan, but it's a good way to start. If you find the little micromanagement this game has tedious, though, the turn-based empire-building genre might not be your style.

There is at least one turn-based empire-building games that allow syou to store the build template and then apply it to the planet in one fell swoop. Voila. No more carpel tunnel.

C//


Reply #7 Top
if you just decide what you want the planet to be when you "accuire it" you just start up a que and thats the end of it at least as long as you have the planetary improvement tree finished
Reply #8 Top
if you just decide what you want the planet to be when you "accuire it" you just start up a que and thats the end of it at least as long as you have the planetary improvement tree finished


Thats what i do but nonetheless its still exstemely tedious. I have a problem of conflicting interests and contradicting arguements, i want a nice big galaxy to stretch out in, so i dont fee constrained to a small box yet i dont want to manage a lot of planets in the late game and i also dont want large swathes of space to have no significance. Ie a lack of planets/resources, or large gaps between empires. Some planets i just want to let the AI handle even if isnt very efficient at all and never look at again. Because in ive got a number of core planets doing all my building/research/income generation that i will make sure are the most efficient at doing what they do as can be.

I dont know perhaps i should refrain from zooming out and stay on a large or smaller map sizes.
Reply #9 Top
I generally don't have a problem with micromanagement, I was just curious if there was something similar to the starship governor for the planet production. Thanks!