Possible Bug: Colonies Not Converting

In my current game (v.1.1) as an evil race with the mind control center, no colonies are culturally converting, even though they should be as they were skull'ed for a while. In a different game, also with mind control center, it required FOUR +332 Culture Starbases to get a PQ 5 planet to join me. I would apppreciate it if you could investigate.
5,116 views 9 replies
Reply #1 Top
Apparently it's confirmed that the MCC's text is *NOT* correct. What it *really* provides, is a 100% Econ boost, like it shows on the display.
Reply #3 Top
if the planets are controlled by a good or neutral race they are very unlikely to convert to you. depends on your evilness and their goodness. i think.
Reply #4 Top
Apparently it's confirmed that the MCC's text is *NOT* correct. What it *really* provides, is a 100% Econ boost, like it shows on the display.


When will this be fixed?

Reply #6 Top
it required FOUR +332 Culture Starbases to get a PQ 5 planet to join me


That's noting. I won a cultural victory (on a gigantic map) where each race had a pq5 (Arcean's had a pq13) planet that refused to flip even though I had 3-4 maxed out ISB's surrounding them. In some cases the planets had been in revolt for 2 years and never flipped.

The difference is I don't see these incidences as bugs. I rather enjoyed the fact that the last existing planet from each race refused to give up their identity and be absorbed into another race.
Reply #8 Top
What do you mean "fixed"?

100% economy boost is BRILLIANT. Sod rebel planets, I want cash!
Reply #9 Top
The difference is I don't see these incidences as bugs. I rather enjoyed the fact that the last existing planet from each race refused to give up their identity and be absorbed into another race.


I believe the re-education center (a super-project, so one per race) will prevent a planet from culturally flipping, so that may be the effect you're seeing there.

As for the original poster, it works, though it's probability-based, so you can't tell how long it will take. I've been in games where I was flipping 3-5 planets a turn, but the planet that was the worst off (had an other's influence ratio of 116+) held out for a very long time.