Help with economy

Ok,

I have a question. How are you keeping your colonies happy with large populations and still have a useful tax rate. I usually struggle to keep large colonies out of the red approval wise.

Thanks,

Devast
5,552 views 9 replies
Reply #1 Top
This is difficult during the early game because you need to spend on growth, but have no tax base. By mid game you have a tax base and things get easier.

The entertainment buildings are a must. There are other strategies, but as a general rule, 1:1 ratio between entertainment buildings and farms (ie: a farm on a 300% bonus tile would still need 3 entertainment buildings). Morale resource starbases are another way to help keep people happy as are the various trade goods that become available as you research the entertainment tech tree.
Reply #2 Top
Build entertainment centers and research up that branch of the tech tree. Build galactic wonders related to happiness, like the harmony crystals, virtual reality modules, etc. That should keep them pretty happy.
Reply #3 Top
Nevermind, I figured out what you were talking about?

Thanks
Reply #4 Top
On planets with empty tiles for which you have no projects at the moment, build money makers. ie, Stock Market, Trade Center, whatever. Just fill every empty tile with a money maker and replace them with different improvements as needed. Your money problems should go away permanently.
Reply #5 Top
I usualy go at 100% spending 80% tax.
This means (for non-starting colonys, they produce more food) i usualy have 2 entertainments for every farm. This usualy keeps me at 90-100% approval.
Reply #6 Top
In 1.0x, I would never let a colony go above 17B (which "just happens" to be two Xeno Farms and hte colony). Any world above Class 12 (or so) would become a money world. 3 Factories, 2 Xeno Farms, and then a few happiness buildings and banks. Stock Exchanges actually.
Reply #7 Top
Yeah i gotta say, i never use Farms until Mid game when i can put taxes up to 80% and still have a real good Moral. ONLY then do i worry about farms....it's a slow process but with the Happines Techs and the boost you get from being Neutral it doesn't take TOO long. Also, don't forget those great little Race bonuses
Reply #8 Top
I usually make a race with high morale stats, or play one with high morale, and keep the ratio of farms to entertainment 1:1 and i build as many of the morale increasing wonders and trade goods i can,and then i try to harvest as many morale increasing resources as i can find. IN this way i can usually have the tax rate at 80 % even with a high population.
Reply #9 Top
The entertainment buildings are a must. There are other strategies, but as a general rule, 1:1 ratio between entertainment buildings and farms (ie: a farm on a 300% bonus tile would still need 3 entertainment buildings). Morale resource starbases are another way to help keep people happy as are the various trade goods that become available as you research the entertainment tech tree.




In my experience, once your pop reaches 20b all entertainment buildings lose A LOT of effectiveness. So even with say 8 entertainment buildings, with a plent with only one farming on a 300% plot, you still get low happiness. : /