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Some questions about good/evil/neutrality

Some questions about good/evil/neutrality

Please help with the following questions.

1) What exactly are the same weapons and defenses of Good,evil,neutral? Where exactly do you find the much talked about nanorippers (missiles??)? What's the prequisite tech? Can someone list all the unique techs, their effects and prequisite tech? The tech tree available in game is useless because it doesn't show the specs!

2)When you get all those moral questions in response to colonisation are the effects global or just applied to the colony? Some similar to be global, like the one about improving starship bonus or soldering (or does that apply only to ships built there??) What about the ones about improving living space PQ, does that apply to only that colony? Ditto for the one about improving production or research, is that a bonus to only that planet?

Right now, I'm assuming it's a global effect , so I'm choosing 'evil' choices everytime i get a chance, but eventually settle for Neutral, by paying some $$$$.




17,371 views 30 replies
Reply #26 Top
There are neutral races also. In the line up that I have used in the last couple of games there are 2 good, 2 evil, and 2 neutral races along with myself.

It's not my fault they are all thinking more about war than knowledge. If going for knowledge early on works as a good strategy, I see no reason not to use it.

It would probably work pretty much the same in the real world, too, you know.

Knowledge is power, don't you know. And the higher the intelligence, the more that fact is realized.
Reply #27 Top
Seeing as everyone gets nano rippers the evil weapons are a lot less useful than they should be. In addition everyone hates you or quickly betrays you meaning you can be ganged up on.


I would likr to say thats not totaly true you know. The psi shredder is close to the nano ripper in the tech tree. they cost the same to build and tak eup the exact same amount of room on a ship. BUT the nano Ripper only does a piddly 5 damage while the psi shredder does 10 damage per shredder. Twice the nano for the same cost!

Reply #28 Top
Then get up to Discovery Sphere so you can get the Omega Research Facility.


Oh god, THANK YOU. I couldn't for the life of me remember what you needed to get that.

What you overlook is just how much earlier you can get NLCs compared to Discovery Spheres.


Yeah, that was the point I was trying to make. It takes forever to research up to Discovery Sphere, but you can get xeno ethics early on and then crank up the research slider nearly all the way up until you get to NLC. THEN, you build them everywhere and crank social spending up nearly all the way. Before you know it, *you* are the Dread Lords, because you have vastly more advanced technology. And unlike the DL, you can make proper use of that technology.

Honestly, I think they should make the prerequisite for NLC to be Invention Matrix or Discovery Sphere. Currently the prerequisite is Research Academy, which can be gotten to really early. It makes the player just way too powerful early on.

Not that I mind winning more often, but it takes some of the challenge out of it.
Reply #29 Top
I don't think that the bonus ethics things are 'overpowered', but they're DEFINATELY overpowered for their position on the tree. Not even consistently: psionic missiles, for example, are only slightly better than contemperous missiles, but psionic beams kick the shit out of phasers. NLC aren't that much better than DS, but you can GET NLC much earlier than DS, which is the problem. I agree that the ethics-bonus techs should be moved around a bit, so that you don't get their 'super weapons' too early in the game. Frankly, if someone showed up with 12-pt psionic beams and everyone else had 3-pt phasers... well. It'd be a quick game.
Reply #30 Top
I always align with neutral right after I've colonised all the planets I need, the game is too easy might try on neutral though, not that I mind crushing the enemy