Great work on 1.1 patch, however...

Whenever I select to build in the planetary production screen, turns-to-completion aren't displayed properly unless closing out the screen and returning, rather it just states 100wks often times. Or when I click the production focus button off and then on again to reset it only then does it display the correct time frame for completion. Also, I noticed at one point I had a constructor being manufactered due for completion in 6 weeks with focus on production, but when I deselected the focus on production assuming that more focus would go into military thus building the constructor faster, it didn't. Actually, it increased the time it would take to 9 weeks. Not sure how that happened?

I love the game and do suggest it to anyone interested in strategy or are just simply looking for a fun experience. Adding upgrades to the game in patches is also a tremendous and much appreciated aspect to Stardock's continuing support of their product. Nonetheless, I might suggest that before 1.2 is released, that a BUG-FOCUS ONLY patch be in the works to get what is already a potentially deep gaming revelation to an undoubtedly deep gaming revelation.

Once again, thanks Stardock for what is already before us. Keep up the awesome work! You've got my loyalty.
4,431 views 4 replies
Reply #1 Top
I stopped seing that bug in beta2 of 1.1 so it's weird that you and some others have it now in 1.1.
The only time-left-bug I have on the planet screen is when there is nothing in the social list and it says 'Never' if I select a project in the list but that's because all social is going to military.
Reply #2 Top
Ignuss:
It's the same bug just sometimes it will say *never* and other times it will report something odd like 100 wks for a star port.

Honestly it's just a graphic glitch. It doens't affect anything beyond it displaying the wrong completion time. If you add a second item to the queue it corrects both values. My guess is that because SP now transfers to MP that something has gone awry when the game builds the planetary screen and the planet was not building a planetary enhancement or had just finished one.

Bug yes. Big deal? No. So to the OP while it is a bug let's keep in mind that just because no one at SD has posted that they are *looking into it* doesn't meant they aren't planning on fixing it. So no real need to *call them out* in terms of a *bug only* patch.
Reply #3 Top
It is big deal in a way that it annoys users and makes them either exit/enter evey time they select production to see actual build time, or do a two time click or prioritize button.
Reply #4 Top
Like I said, I never have to exit and enter to see the "correct time". I always see the "correct time" as soon as I have anything in the social project list. The only time I see a incorrect time, 'Never', is when my social project list is empty and I'm choosing among the available projects.

But there is another bug, the "correct time" on the planet screen is often incorrect (a couple of turns less then it should be) while the remaining time is always displayed correctly in the Civilisation Manager. But this is an old bug and I'm sure that the devs know about it by now.