1.1 - AI still not challenging :(
"Intellegent" AI
from
GalCiv2 Forums
I was very enthusiastic about Galciv2's AI, and the game examples in journals section are full of action and excitement.
However, after installing 1.1 I find that AI still, for the lack of better word, sucks.
I played a Yor custom race on a medium map, no TT and blind exploration. 5 opponents at tough difficulty (no random intellegence).
To make a long story short, I attacked the Iconians first. They had about the same amount of planets as me (around 7). They had a bunch of ships sitting in orbit at border planets near me (around 5 at each) - no OFM. They never made a single fleet.
Instead they built galactic wonders at the two border planets. One built Xinathium Hull Plating about 5 turns before I captured it, and the other one was 4 turns away from Aprosidiac. Thanks Iconians!
It's not like I killed them with 1 turn blitzkrieg strike either. After taking the border planets, they still had 4 left, and it took me at least 10 turns to get a transport there. Nope, they didn't do shit. Lone fighters going after my scouts don't count.
They did however recapture a planet, because I didn't even bother defending it. I swiftly took it back.
Then the Drengin attacked me, despite trade and being on good terms. Apparently I was trying to invade them, nevermind the fact I had all my combat ships near Iconians, and they were on the other side of the galaxy.
Well attacked is a bit of an overstatement, they sent 3 undefended troop transports. That might have worked since I didn't defend that side of my empire but they still needed at least 1 combat ship to knock my colonizers out of orbit!
The Drengin however had serious weapons reserached (Stinger IV and I only bothered with III). However, they hardly had any ships, and only one planet with OFM (an another one was building it).
At that point I got bored, declared peace and went for a technology victory.
So I'm just wondering, what am I doing wrong? How do I make the AI more challenging?
I suppose I could increase the difficulty, but seeing how stupid the AI is I don't think it would gain much from that. It's already playing at it's best isn't it?
P.S. Will that "skip turn on load" bug ever get fixed?
However, after installing 1.1 I find that AI still, for the lack of better word, sucks.
I played a Yor custom race on a medium map, no TT and blind exploration. 5 opponents at tough difficulty (no random intellegence).
To make a long story short, I attacked the Iconians first. They had about the same amount of planets as me (around 7). They had a bunch of ships sitting in orbit at border planets near me (around 5 at each) - no OFM. They never made a single fleet.
Instead they built galactic wonders at the two border planets. One built Xinathium Hull Plating about 5 turns before I captured it, and the other one was 4 turns away from Aprosidiac. Thanks Iconians!
It's not like I killed them with 1 turn blitzkrieg strike either. After taking the border planets, they still had 4 left, and it took me at least 10 turns to get a transport there. Nope, they didn't do shit. Lone fighters going after my scouts don't count.
They did however recapture a planet, because I didn't even bother defending it. I swiftly took it back.
Then the Drengin attacked me, despite trade and being on good terms. Apparently I was trying to invade them, nevermind the fact I had all my combat ships near Iconians, and they were on the other side of the galaxy.
Well attacked is a bit of an overstatement, they sent 3 undefended troop transports. That might have worked since I didn't defend that side of my empire but they still needed at least 1 combat ship to knock my colonizers out of orbit!
The Drengin however had serious weapons reserached (Stinger IV and I only bothered with III). However, they hardly had any ships, and only one planet with OFM (an another one was building it).
At that point I got bored, declared peace and went for a technology victory.
So I'm just wondering, what am I doing wrong? How do I make the AI more challenging?
I suppose I could increase the difficulty, but seeing how stupid the AI is I don't think it would gain much from that. It's already playing at it's best isn't it?
P.S. Will that "skip turn on load" bug ever get fixed?
. And unless some one is running a dual processor machine multi threaded does not mean that the computer all of a sudden gained a bunch of cycles. In a multi threaded app on a single CPU the operating system *simulates* the multiple program paths by cycling very fast between operations. And Stardock has said that this AI is multi threaded and apparently are adding the option to expand the time allowed for the AI to think.