Suggestion - Tracking, new tech

Ok I've been thinking about this for a while. The one thing that bothers me the most about the combat aspect of the game is that there is no "random" chance to hit or conversly there's no technology that determines this. If you have the nano-ripper vs the black hole gun vs miniballs your chance to hit is all the same - 100%. This really doesn't seem to make sense to me.

Yes, yes, I know that the dice roll are based on armor and hit points but it seems that a new and very important layer would be added if tracking technologies were added in.

What do you think?
4,233 views 6 replies
Reply #1 Top
To be honest, I really don't see the point. A tohit check on every shot can ruin the fun of a game, especially if you have bad luck, a ship that REALLY shouldn't beat you suddenly stands a chance. It isn't exploitable, but can you imagine how you'd feel if your shiny, new, heavily armoured, 1 trillion credit battleship lost to a 300 original version medium hulled cruiser? It would be a very long shot, but it would eventually happen when the ship misses, and misses, and the defence isn't working, you have the same hp as any other battleship.

Although I admit, it would be fun to get a plasma firing ship to kill a DL frigate
Reply #2 Top
I'd agree I don't or wouldn't like a to hit. Maybe could have the tech increase effectiveness of components. More efficient at firing = more damage.
Reply #3 Top
More efficient at firing = more damage.



*blinks*

Isn't that what they do? laser damage 1, plasma damage 2, etc.

Reply #4 Top
The size of a ship could possibly be used to calculate how hard it is to hit, and how easily it will hit ships of other (and the same) size. Smaller ships should be harder to hit than larger ones. Then you could add tracking systems to ships to improve the chance to hit a ship, and maneuvrability upgrades to reduce the chance of being hit.

And have specific types of weapons which are more effective against ships of a certain size.

Would that constitute a turn-based Homeworld II?
Reply #5 Top
How's a to-hit roll any different than watching your 40 armor roll 3s while their 25 attack rolls 21s and rips your new ships apart?
Reply #6 Top
How is it different?

It seems to me the way the system works right now is perfect IF every shot fired will ALWAYS hit. If the shot is strong enough to penetrate the armor, shield, point system then you suffer damage but I don't see how every shot fired will always impact upon a ship - this doesnt make sense to me.

Thus the introduction of tracking technology and chance to hit seems to make this system overall a better representation of a combat situation.