| i like the idea of mods added to them increaseing HP, i think a max of say 100hp regardless of mods added and level, would be fine. |
Which still wouldn't be enough for the endgame, when 200+ damage fleets roam the galaxy. You could give them up to 500hp and after a few attacks (IF it survives the first attack, which I doubt) they will be scrap metal, since a star base only shoots once while a fleet of seven ships shoots seven times, then six times, then five times... you get the picture?
They only thing that saves a star base is it's defense value. Oddly bonuses from military resource bases work for the star base defense, but not for it's attack. Had once star bases with 50 attack in everything but with 250 defense in everything when I've controlled 8 military resource star bases. (Didn't even know that it was possible to have so many military resources in one game...) They survived some attacks from 300+ damage fleets from my enemy without damage, until one lucky enemy fleet took them out in one attack.
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| And as for the invasion thing, well you wipe out 99% of the population when you invade, its quite an incentive for the remaining to be happy and working hard, wouldnt you say? |
What? There are still 1% surviving? Outrageous, I have to talk to my generals.