Well i found it funny

I was playing on a large galaxy with abundant habitable planets and random races. The only winning criteria set for the game is kill everything I decided to play as Iconian Refugee's

I was being all-evil with any social decisions. I had no military at all but was researching everything and anything by the point this happened I already had finished the hull tree has the best hull building I could in size and all the hull upgrades Q thing researched. I also was about 1/2 way along both the shield tree and the mass driver tree. expert miniaturization


When out of know were The Arceans declare war on me. I think ok. And move money from research into military and design a curser I dubbed Holly Cow MKI It was a huge hull with the following design. 4 nanno rippers and 4 ultimate invulnerability shields. With sensors and two warp engines.

I quick build one and before I can quick build the next one on the next turn. The race I am at war against immediately turn round and say errm this war is not going as we planned. Can we make peace?

Managed to get 3 planets (all 8 or 9’s) out of them and Diplomatic technology from them too with their surrender.


10,925 views 16 replies
Reply #1 Top
Very predictable, you went from "military wimp" to "scary mutha" very quickly. I get this frequently.
Reply #2 Top
Yes they probably didn't count on seeing a bad-ass cruiser lurching out of your planets in one turn They probably cried when they saw one. Big friendly giants, the Arceans are lol
Reply #3 Top
so that was the faint MOOOOOOOMMMMMMMMMY i heard the other day.
Reply #4 Top
thought it was so funnt the way they back peddled. three turns later when i had a second cruser out the drath who aparenly i had been at war with and never noticed surendered as well. Put a stop to my wars very quickly. From what i could see they only had a bunch of heavy fighters each
Reply #5 Top
Yeah, I get that a lot even in the Demo. Big man in the Galaxy thinks they can tackle you bcuz you haven't got any military. Little do they notice you have the BEST frickin' production in the galaxy and you're researching like crazy. I hope that this is something that they fix in later versions, bcuz, quite frankly it annoys me how they all consider you to be Uber weak and then a month later they're all grovelling in the dirt.
Reply #6 Top
It sems that in recent patches, the size and armament overall, rather than *just* the number of ships, plays a factor in how the AI judges your military strength.

Used to be, I could have 60 small ships with 0 defense, 0 attack and even 0 engines and the game would leave me alone for a good long while, that doesn't happen anymore.

My strategy for a while has been to build loads of small ships with nothing but engines and gather them in one or more places while I updated my weapon and defense technologies, then design a new ship with the "latest and greatest" and upgrade some or all of them, as many as I needed, and this new design required ltitle or no space for engines. Of course, this tactic is best for surprise attacks on races you aren't already at war with, so you don't need the speed advantage to attack first. With enough small "base" ships and transports, I can take over an entire civilization in one turn.
Reply #7 Top
You and I use the same strategy. Heavy research to get the best ship, weapon and defense techs. No military until it is really called for. Then, BAM!

I usually have enough money to buy 3-6 of the ships, and can turn out advanced transports daily from most planets.
So, I get a quick fleet of attack ships and transports in a single turn. Then I proceed to take every planet of the race that declared war. No quarter, no peace. Usually. Sometimes I get soft hearted and give them peace when and if they ask for it. But usually they just try to build bigger ships quickly and send wave after wave against my forces.
If they do down one of my ships it is usually a trooper caught in orbit. The end game specs usually show 2-300 of their ships lost for one or two of mine.

And by that time I also have the Shock Troops and the Tri-Quan, so my soldering so far above theirs that I never lose a planet and they can never resist on theirs,
Reply #8 Top
When a race declares war on me, I never relent, regardless how how much they beg for peace. Chances are, if they're going to declare war against me every time they think they have something over me, there's no point in maintaining any peace with them at all. And I especially loathe the Acreans. If they declare war on me, regardless of whether or not my empire can maintain an effective military machine, I will go toe-to-toe with them. I almost always win except when I'm being sloppy.

Then, to paraphrase G'Kar, I turn the bones of their bodies into flutes and other small toys for my race's children.
Reply #9 Top
When a race declares war on me, I never relent, regardless how how much they beg for peace. Chances are, if they're going to declare war against me every time they think they have something over me, there's no point in maintaining any peace with them at all. And I especially loathe the Acreans. If they declare war on me, regardless of whether or not my empire can maintain an effective military machine, I will go toe-to-toe with them.


My current game the Acreans declared war on my cute lil squirrels so I brought out my fleets of warships and pushed them back while taking all their resource nodes, started capturing planets while increasing my fleets. At that point they started asking for peace which I rejected. Finally after I had reduced them from the biggest Civilization to the smallest with all sub 10 planets, I accpeted peace and took all their money.....43,000 bc worth. lol

Their planets were too spread out to protect properly anyways. But 43,000 bc is way to much to turn down.

Reply #10 Top
i normally accept their peace, Take whatever i can get from them then just attack them next turn anyway
Reply #11 Top
My strategy for a while has been to build loads of small ships with nothing but engines and gather them in one or more places while I updated my weapon and defense technologies, then design a new ship with the "latest and greatest" and upgrade some or all of them, as many as I needed, and this new design required ltitle or no space for engines. Of course, this tactic is best for surprise attacks on races you aren't already at war with, so you don't need the speed advantage to attack first. With enough small "base" ships and transports, I can take over an entire civilization in one turn.


I once accidentally upgraded a constructor to a colony ship, to my chagrin of course. I also noticed that the colony ship would have only 1 colonist, understandably. Putting this into perspective when considering your strategy, if i upgraded a normal ship to a troop transport, it would probably end up with 1 soldier in it as well. My question is then, if I upgrade a fully loaded colony ship to a troop transport, do i still get to keep the colonists, or 499 million colonists are now biting the space dust?

I may experiment with this to find out, but would like to see if anybody has found the answer to this already.
Reply #12 Top
Upgrading between colony and troop transport keeps the same number as colonists/soldiers...both directions. I accidentally upgraded one ship, so reupgraded it back and had all my people.
Reply #13 Top

Yeah, I get that a lot even in the Demo. Big man in the Galaxy thinks they can tackle you bcuz you haven't got any military. Little do they notice you have the BEST frickin' production in the galaxy and you're researching like crazy. I hope that this is something that they fix in later versions, bcuz, quite frankly it annoys me how they all consider you to be Uber weak and then a month later they're all grovelling in the dirt.

Germany declared war on the United States in World War II despite not being required to largely because they thought the US was a bunch of decadent "merchants".

The AI isn't designed to be the "perfect" player, it's designed to simulate a real player.

Reply #14 Top
If they could pull a "Pearl Harbor" on a couple of your planets while you have little defence, or if your starbases aren't equipped with weapons, they could easily hope to damage your Industry to the point that their ready-made fleets could overwhelm you. That happened to me in an "Intelligent" game on a tiny map with the Drengin. My first. I out industried them, wasn't paying attention as I thought I had the upper hand, and all the sudden next gen heavy fighter fleets were orbiting all of my planets. I could only build my ships one at a time on each planet, so I was unable to drive them away. The inevitable was the invasions of my planets one by one until I fell. My carelessness about not having a large enough modern standing fleet lost me the game. I had over two thirds of the planets.
Reply #15 Top
Used to be, I could have 60 small ships with 0 defense, 0 attack and even 0 engines


I've seen several people talking about this strategy, but to me it doesn't make much sense. For a couple low-level techs and a few production points you could arm them and have an actual navy. Making mass ships of 0/0 just to stack up doesn't seem to be a very good use of resources. You can win the game on the largest map without even producing anything close to sixty warships total, too. Sixty 1/0 ships would be more than enough destroy most early AI fleets entirely, even if they gang up on you. But with 0/0 ships, it's like telling the US Marines "If the Chinese tanks come rolling in, pretend you have some ammo in your gun".
But that's just my opinion, and any strategy that works is a good one.

Reply #16 Top
thanks skelton!