I have the same problem (can't remember that crash with version 1.0).
Here's my debug.err:
Debug Message: Version v1.2 last updated on: Mon Jun 12 18:04:26 2006
Debug Message: *********DXDiag info follows.*********
System Info
Time: 7/15/2006, 20:31:17
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: DEFIANT74205A
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Languages: German (Regional Setting: German)
System Manufacturer: MICRO-STAR INTERNATIONAL CO., LTD
System Model: 8633-8233
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon(tm) XP 1700+, MMX, 3DNow, ~1.5GHz
Physical Memory: 1024MB RAM
Page File: 354MB used, 2107MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: SAPPHIRE RADEON 9200SE ATLANTIS (Omega 3.8.231)
Manufacturer: ATI Technologies Inc. (Omega 3.8.231)
Chip Type: RADEON 9200 SE AGP (0x5964)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_5964&SUBSYS_7C26174B&REV_01
Display Memory: 128.0 MB
Current Display Mode: 1024 x 768 (32 bit) (75Hz)
Monitor Name: Plug und Play-Monitor
Monitor Max Resolution: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6601
Driver Date: 2/22/2006 04:46:46
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: VIA AC'97 Enhanced Audio (WAVE)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1106&DEV_3059&SUBSYS_38021462&REV_10
Manufacturer ID: 1
Product ID: 100
Driver Name: viaudio.sys
Provider: VIA Technologies, Inc.
Driver Version: 5.12.0001.3110
Driver Date: 1/17/2001 03:10:00
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.
Debug Message: HAL (hw vp): SAPPHIRE RADEON 9200SE ATLANTIS (Omega 3.8.231)
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 75
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: * Collectors Edition *
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for PirateShip. ***
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for Starbase. ***
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\Jens\Eigene Dateien\My Games\GalCiv2\Dread Lords Kampagne\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\Jens\Eigene Dateien\My Games\GalCiv2\Logos\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\Jens\Eigene Dateien\My Games\GalCiv2\Metaverse\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\Jens\Eigene Dateien\My Games\GalCiv2\Mods\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\Jens\Eigene Dateien\My Games\GalCiv2\Portraits\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\Jens\Eigene Dateien\My Games\GalCiv2\ships\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\Jens\Eigene Dateien\My Games\GalCiv2\temp\*.sav
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading Campaign Data
Debug Message: Loading Scenario Data
Debug Message: Loading Custom Map
Debug Message: Loading Data Defs
Debug Message: Clear data definitions.
Debug Message: Loading TechDefs
Debug Message: Max num techs: 248
Debug Message: Loading ImprovementDB
Debug Message: Loading Component Defs
Debug Message: Loading ShipTypes
Debug Message: Loading ShipConfigs
Debug Message: Loading AnomalyTypes
Debug Message: Loading RandomEvents
Debug Message: Loading UPIssues
Debug Message: Loading ResourceTypes
Debug Message: Loading InvasionTactics
Debug Message: Loading SBmodules
Debug Message: Loading PoliticalParties
Debug Message: Loading Planet Types
Debug Message: Loading Star Types
Debug Message: Loading Game
Debug Message: Loading: Game mode is campaign.
Debug Message: Loading Galaxy
Debug Message: Sectors across: 3 x 3
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading Civs
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Can't find ship type Flotte in definitions
Debug Message: Can't find ship type Flotte in definitions
Debug Message: Loading Turn Event Log
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message: UIBeginGameHelper: New Campaign Game Started: Dread Lords Campaign
Debug Message: UIBeginGameHelper: Mods are Disabled
Debug Message: StackedShipsWnd: Cannot find OBJID Stacked_Logistics_Value
Debug Message: StackedShipsWnd: Cannot find OBJID stacked_Fleet_More_Button
Debug Message: Doing final stat calculations.
Debug Message: Am Spielende speichern
Debug Message: Saving game C:\Dokumente und Einstellungen\Jens\Eigene Dateien\My Games\GalCiv2\Dread Lords Campaign\Darkness Rising_End-Spielstand.sav
Debug Message: Num Sectors Across: 3
Debug Message: Saving: Game mode is campaign.
Debug Message: Save game finished.
Debug Message: MissionWnd: Cannot find OBJID Campaign_MiniMap_Window
Debug Message: Creating Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading custom map: ./Data/German/Campaigns\Siege.gc2map (0 x 168450455)
Debug Message: Num Anomalies: 14
Debug Message: CustomRaceWnd: Cannot find OBJID CustomRace_Tab_Homeworld
Debug Message: Setting Game Options
Debug Message: Creating Civs
Debug Message: Drengin Empire: Intellence -> 10
Debug Message: Altarian Republic: Intellence -> 80
Debug Message: Arcean Empire: Intellence -> 80
Debug Message: Yor Collective: Intellence -> 10
Debug Message: Ship does not have a valid ship class in CalcTotalMoves. Setting moves to 0.