espionage against minor races?

in the reports on minor races, it always says that "we don't have more information about these mysterious beings. do some spying, numbskull!"

or something like that. i don't have the game open in front of me.

but i never could find a way to spend on espionage against minors like i can against the majors. am i missing something?
7,877 views 12 replies
Reply #1 Top
Nope, can't do it. Not yet anyway. Maybe that will be added in 1.1, but I have not heard anything to that effect yet.
Reply #2 Top
Not 1.1, why do you need it? They have no stats, a weaker AI, and a luscious, juicy PQ 15. Must... get... planet...
Reply #3 Top
yeah, i know, i could just take them over, but i like having a bunch of lil'uns under my protective umbrella... for role-playing purposes.

and it irks me that the description in their report tells me i need to do something that can't be done.
Reply #4 Top
Because, as far as i know, it is the only way to determine what your influence is on a particular minor race planet.

-Brian
Reply #5 Top
yeah, and i'd like to be able to see what they've built down there, too...
Reply #6 Top
It's pretty much the same issue, like that, that you cannot break an alliance with them, once you made one: A flaw in the UI.

I'll turn minors off for the future until this will be fixed.
Reply #7 Top
"Because, as far as i know, it is the only way to determine what your influence is on a particular minor race planet."



Unfortunately, you can't take over minor races with influence anyway.
Reply #8 Top
contingency40 , really? Are you sure? I thought that I did take over a nice juicy minor race planet once via infuence after I destroyed the ships in orbit. Hm. Maybe it was GalCiv 1 I am thinking of....

-Brian
Reply #9 Top
i haven't seen any minor race defections yet... it would happen all the time, wouldn't it? since they have so little influence compared to the empires within which they nestle?
Reply #10 Top
No... cause they mysteriously are able to build morale and influence superprojects in half the time it takes me to do it. Kinda makes me wonder how they have the tech level so fast too...
Reply #11 Top
Let them, they have no use for influence or morale.
Reply #12 Top
It annoyed me too, that you can't do something the AI tells you to do, and I couldn't fathom just which Tech you'd have to research to enable 'Advanced Espionage' (Xeno Ethics, perhaps?).

So I resigned myself to Trading with them; and then building up my Diplomacy skills to the max so that I can rob them blind of money and bolster my Influence points by trading Techs that they probably won't use or trade-on. Or sometimes I just invade and add that nice, juicy 15PQ point planet to my colonies. I'm still learning on my first game in V1.0, so I'm hoping that the AI will add more "minors" on the hoof to replenish the stock as GC1 tended to do. On balance the game is better with the "minors", as at least in 'sandbox mode', they do not hog the Galatic Trade items (Frictionless Clothing, et al). Perhaps when I feel I've graduated ready for the full campaign and play that I'll find them a tougher prospect.