Grrrrr............
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GalCiv2 Forums
Alright dammit. In beta 4 and 4A, I'm noticing A LOT more of this kind of crap.
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That's TWO nano rippers and superior force fields. Yes, I realize that two doom rays aren't going to pay much attention to a forcefield, but that DL fighter had no defenses. TWO nano rippers ought to at least SCRATCH THE DAMN PAINT. I'm playing on "Normal", "Dread Lords on Parade".
That's not the only time I've noticed this sort of one-sided garbage. I played a game last night (beta 4) where fleets of 7 Stinger-armed fighters never once hit an undefended Dread Lord ship. Not once, in several firing passes. Then another fleet did the same thing.
Is the random "roll" generator busted or is has a deliberate disadvantage been introduced in the latest betas? I'm starting to get real sick of this. It cost me 3,600+ credits to buy that damn fighter just to throw it away for nothing. EDIT: "unarmed" changed to "had no defenses"
Link
That's TWO nano rippers and superior force fields. Yes, I realize that two doom rays aren't going to pay much attention to a forcefield, but that DL fighter had no defenses. TWO nano rippers ought to at least SCRATCH THE DAMN PAINT. I'm playing on "Normal", "Dread Lords on Parade".
That's not the only time I've noticed this sort of one-sided garbage. I played a game last night (beta 4) where fleets of 7 Stinger-armed fighters never once hit an undefended Dread Lord ship. Not once, in several firing passes. Then another fleet did the same thing.
Is the random "roll" generator busted or is has a deliberate disadvantage been introduced in the latest betas? I'm starting to get real sick of this. It cost me 3,600+ credits to buy that damn fighter just to throw it away for nothing. EDIT: "unarmed" changed to "had no defenses"