Grrrrr............

Alright dammit. In beta 4 and 4A, I'm noticing A LOT more of this kind of crap.
Link

That's TWO nano rippers and superior force fields. Yes, I realize that two doom rays aren't going to pay much attention to a forcefield, but that DL fighter had no defenses. TWO nano rippers ought to at least SCRATCH THE DAMN PAINT. I'm playing on "Normal", "Dread Lords on Parade".

That's not the only time I've noticed this sort of one-sided garbage. I played a game last night (beta 4) where fleets of 7 Stinger-armed fighters never once hit an undefended Dread Lord ship. Not once, in several firing passes. Then another fleet did the same thing.

Is the random "roll" generator busted or is has a deliberate disadvantage been introduced in the latest betas? I'm starting to get real sick of this. It cost me 3,600+ credits to buy that damn fighter just to throw it away for nothing.
EDIT: "unarmed" changed to "had no defenses"
10,588 views 9 replies
Reply #1 Top
Same game, 4 dozen or so turns later

Link

Something is wrong with the function that does the attack/defense roll. That was a battleship, with two nanorippers and enough ultimate invulnerability shielding that you wouldn't be able to see the thing, much less shoot at it. The shielding was at 112, plus whatever hit points a battleship has.

If you expect me to seriously believe that one good hit knocked it out with 70 hit points of damage, I will direct you to a third grade math teacher I know. She will tell you that 70 is a smaller number than 112. That battle is not possible if we're following the laws of physics and I don't care if it is a fantasy video game. Something is incorrect in beta 4A and probably beta 4. That battle cannot happen the way it happened.

Now, if that's how the game is going to act, then I am going to start playing it with the cheat parameter. Every time one of these impossible battles happens, I intend to clone the unit and do it again. and again. and again, until I get an actual battle. I refuse to play a game that has an artificial advantage unless I can match it with an equal advantage that is just as artificial.
Reply #2 Top
ouch. nice job rolling zeroes in the second screenshot. they take two shots at it, your 0-112 roll for defence is greater than their attack roll was, so you take no damage. Then you roll a 2.

It happens. I've had fighters with no defence take 2 damage from a dread lord shot before because the dread lords had cruddy rolls.

The thing is, when you are rolling large-sided dice, strange things happen... which is what you are doing with extremely high defence values.

Yes 112 is bigger than 70. However, you can still take damage from that. They roll 1d(attack value) damage, and your defences protect you from 1d(defence value) - 1 damage.
Reply #3 Top
The answer is obvious once you look at the dread lord's fleet number in the second screen shot. Obviously their fleet had sold its soul for an extra invisible defense bonus.
Reply #4 Top
....Maybe Try Dumping nothing but weapons?...i mean you tried Defences now try to knock them out in the first shot. I'm a firm user of the "nothing but guns" approach on my ships, imho Defences aren't worth the effort to me and i gotta say, from what i've seen, since changing to this approach, i win more battles.

I admit tho, i havn't played the story line...as such, i never went against Dread Lords or ever had this problem...but i'd try the all weapons approach.
Reply #5 Top
Assuming you had 100 defence, you can roll anywhere from 0 to 100. You have the same chance of rolling a 0 as you have of rolling a 100. Get it? Higher numbers just reduces the chance of you getting a low roll and increases you maximum roll. Likewise for attack.
Reply #6 Top
damn

I wish I'd known the combat system was so stupid from the start.

Who the heck rolls a d100? There is a reason most tabletop games use multiple dice, it's called "using the bell curve" to eliminate this sort of silliness.
Reply #7 Top
Who the heck rolls a d100? There is a reason most tabletop games use multiple dice, it's called "using the bell curve" to eliminate this sort of silliness.


Hahaha, sorry I find this to be very funny. Funny because it is true.
Reply #8 Top


my sentiments as well my freind. I find it worthless to stack up some defence on you ships that MIGHT not even be needed, and use up precious space, when you can drop them instead and maximize other areas, i.e. guns for your fighters, faster ships that have a LOT more engins on them because you are no longer trying to juggel the "which type of defences should i have ball in the air?" along with everything else.
Reply #9 Top
If it was not possible to roll a 0 on a defense roll then if you had an attacker with attack 1 (any type) and defense >=1 (any type) and defender with attack 1 and defense >= 1, then the combat would never end since all attacks would be blocked.