GalCiv II has orbital bombardment already in the form of transports and selecting mass drivers.
We just don't alow orbital bombardment for the sake of genocide runs. GalCiv will NEVER EVER have that.
I appreciate the feedback of fans but at the end of the day, it's my game too. And orbital bombardment was one of the features in MOO 1 and MOO 2 that I thought really wrecked the fun in those games -- for me.
Obviously other people don't agree with me, but someone has to have the final say on such features and that person is me.
The most we'll do would be Terror Stars and even those I don't want to have for the same reason (cheesey genocide runs).
I loved Master of Orion and MOO 2. The story I tell regularly is that I know when MOO 2 came out because I played it on my laptop in the delivery room for my first born child (top THAT fan story! ).
Galactic Civilizations for OS/2 predates MOO in terms of availability.
Screenshots from GalCiv on OS/2:
The graphics were pretty primitive but we're talking 1993-1995 time frame.
"Better" is always subjective. They were different games that target different kinds of players.
They also have different design philosophies. I won't put in a feature that the computer players can't use effectively. In 1996, great games like MoM and MOO could get away with features that the AI either didn't use or didn't use effectively. But today, gamers tend to be less forgiving.
I can't just throw in tactical combat because if players found that they could, using tactical tricks, win battles that they really shoudn't have been able to win then it will take away a lot from the game and players who don't care about that feature would feel obligated to play out all their major battles. I would only put in tactical combat as long as I could do it where even the best players couldn't do better than 1.25X what the AI would have been able to deliver and that's a lot of effort.