I don't get it

What changed?

I played a couple games before updating. The first was a disaster; I had no idea what I was doing. The last two before I updated when much better, though the game would crash after June 22 2227. This is fixed when I updated, but when I loaded one of the games up, the game had taken a turn. I had gone from 60-something approval to about 18 becuase my taxes were so high (not such a huge problem before because of several projects and bonuses). Also, even with taxes so high, I was losing over 3000 a turn when before I had been making a few hundred. My spending was around 72%, but I had to reduce it the 30s to get positive income again, espcially since I had to reduce my taxes by 20% or so. I decided to start a new game (all of this is at normal difficulty, by the way) and ecountered the same basic problems: in order to not lose money I need to have spending so low that I can't stay competitive, in order to make money I have to have taxes so high that rebellion is about to break out on nearly all of my planets, and all of the inverses and converses that result in no money and no productivity.

What happened? What changed? I looked through the history file and couldn't find anything to explain all this.
6,883 views 6 replies
Reply #1 Top
Try turning down your production a bit. It may be that this was somehow set much higher.
Reply #2 Top
You really need to make sure you build 1 or more farms on each of your planets. That's a great way to move your tax base up. I usually have at least 2 on a planet (unless it's a sucky "Mars" type world)
Reply #3 Top
it goes like that : more population ->more money ( from taxes ) -> less tax %-> more approval -> higher population ....
try to play on the easier levels becouse you get economic bonuses then when you will know how to develop your economy move up im playing now on crippling and doing well ;]
Reply #4 Top
Set a balanced disbursement up with 33% military, 33% social, 34% research and no focus.

Set your overall spending percentage (the one just below taxes but above the three sliders mentioned in step 1) at about 20-30%

Set your taxes as high as they can go while not having any of you colonies' morale percentage in red.

This will get you through until your population gets high enough to support everything, move your taxes down first until all (or at least most) your colonies' morale is in green, then bring up overall spending until you reach 100%.

Eventually as tech gets higher and you build good morale improvements, you will be able to crank up research and taxes.

I've never, ever needed to have more than one farming improvement on any planet.
Reply #5 Top
I tried another game and I'm doing much better, though between my close starting proximity to the Altarians and the Torians, I didn't do as well in the initial colony rush as I would have liked.

So while I'm no longer frustrated with the change, I still don't understand what caused it.
Reply #6 Top
Try to get diplomatic translators and the restaurant of eternity first. They will improve your morale and allow you to set your tax base higher. I put them in first and my morate went up close to 99 and never went below 90 again. Build at least two shops per planet size permitting and at least four factories. Look for planets with rings(research) or moon (production) you will get a 10% bonus for each. Last game I played I was eventually making 10,000 bc per turn. It wasn't long before I was in the millions brackets. One other thing to look for is the economy event set your tax bracket high and buy improvement that you can. Once it is over return the tax to normal and continue on.