There is still no difference between "Intense Farming" and "Advanced Farming"

Advanced Farming should either supply more food or be removed

There is no way to tell this without actually building the improvements, so that is kind of a pain in-game. Could Advanced Farming either be made more profitable (say, 9 or 10mt food?) or removed from the tech tree?
4,798 views 15 replies
Reply #1 Top
There is a slight difference. Advanced Farming costs about 20X more. You can build an intensive farming for 72bc or let it build over a week. I think the advanced is somewhere in the thousands, and takes months to build. For what? Nothing. That is rather irritating, yes. I loved getting intensive farming. Suddenly, I could afford to increase the population capacity on all of my tiny planets. Then I got advanced farming and it all went downhill from there.

Cheers,
- Zolkar
Reply #2 Top
Yeah… I’ve build the bloody thing every time they’ve send out a new beta… and cursed the game to hell afterwards
Reply #3 Top
This is a personal pet-peeve of mine.

This is strickly a XML fix.

Unless there is a MAJOR balance issue (too much food=too much pop), then this should be an INSTANT fix for the Stardock crew.
Reply #4 Top
Yes, but even if it were a MAJOR balance issue, then Advanced Farming should be REMOVED. (Not that I think it would be a major issue, but hey.) I think this really ought to be addressed, especially since it cannot be a terribly difficult bug to squash.
EDIT: and I think, btw., that Intensive Farming is also unintentionally cheap. 72bc is just silly. Perhaps they meant 720 bc??
Reply #5 Top
Um, maybe they just assume that nobody will bother to research Advanced Farming (XenoFarm III)? Like, back when Neutrality Learning Centers didn't exist, nobody bothered to research that tech. It is the last farming tech, so it's not like there's something after Advanced Farming that you're missing out on...
Reply #6 Top
I have a very good purpose for Advanced Farming just the way it is.

On the turn before you finish researching it, go into Options and turn off automatic upgrades. You can turn these back on anytime after you've finished researching Advanced farming.

Never, ever build Advanced Farming on any of your planets. Instead, on the turn after you've finished getting it, pimp it out to every single major and minor race in the galaxy, especially anyone who is at war with you. "Would you like to buy the farm, Kona? Would you really? Have I got a DEAL for you!" Trade it for techs or ships, sell it for credits, sell it for influence, it doesn't matter. GIVE it away to any faction you want to improve relations with! Just make sure they all get it.

The result: Now you have their stuff, and they have a huge, expensive time-waster building on every farm tile they own. (If only they built more of them...)

You can research and sell the other vestigial techs, too, like Neutrality Learning Centers, but none of them will choke up enemy production like Advanced Farms. It's like selling them a virus and watching them run it voluntarily.

Now, I'm sure this wasn't intended by the devs, and I do hope it gets fixed in v1.1. But it is fun.
Reply #7 Top
You are pure evil.
Reply #8 Top
Just poked my nose into PlanetImprovements.xml; last friday's beta build.

Name / Cost / Food
Basic Farming / 50 / 4
Xeno Farming / 100 / 6
Advanced Farming / 150 / 8
Extended Farming / 210 / 10
Ultra Farming / 310 / 12

Am I missing something important? It seems the latest build fixed the previous issue.
Reply #9 Top
You missed an "Intense Farming" entry, that only costs 10, and also produces 8 and is before Advance Farming (it requires xeno farming 2, while advance requires xeno farm 3). It is not in the same area as the other farms. You have to clean up your xml file if you want it nice. The other two farms (extended and ultra) requires xeno farming 4 and 5, which don't exist in the tech tree and is therefore not available in-game.
Reply #10 Top
Actually, I usually go Neutral - though I'm trying to be Good in my current game. Must... resist... evil trade... can't hold out... much longer...

I'm still playing 1.0x, btw.
Reply #11 Top
The NLC is no longer vestigal. It is a real prize.
Reply #12 Top
Ah, missed that entry and now I see what the topic is about.
Reply #13 Top
Do people such as Brad read posts such as these, do you suppose, or is it deemed to be mere chattering?
Reply #14 Top
Why can't it be both ?

And in reply to #6: Egads, its like an intergalactic version of STARFORCE!
Reply #15 Top
Anyone noticed this yet from the PlanetImprovements.XML file?
I am not sure if they were in the last one, but in this update this is how it reads.
So it looks like there are going to be some improvements, hopefully in the release 1.1 next week.
It may take a new tech tree, but the latest one is the same as the last.

Notice the "food" value.

[Improvement]
[S_Name]Basic Farming[/S_Name]
[S_InternalName]BasicFarming[/S_InternalName]
[S_Description]Grow enough food to feed 4 billion more people.[/S_Description]
[S_BriefDescription]Increases population cap.[/S_BriefDescription]
[S_Type]Normal[/S_Type]
[Cost]50[/Cost]
[Maintenance]0[/Maintenance]
[AI]10[/AI]
[Employment]1[/Employment]
[Food]4[/Food]
[S_IconName]IntensiveFarming.png[/S_IconName]
[S_QueryGraphicName]Terrain_IntensiveFarming.png[/S_QueryGraphicName]
[/Improvement]

[Improvement]
[S_Name]Xeno Farming[/S_Name]
[S_InternalName]XenoFarming[/S_InternalName]
[S_Description]Grow enough food to feed 6 billion people.[/S_Description]
[S_BriefDescription]Increases population cap.[/S_BriefDescription]
[S_Type]Normal[/S_Type]
[Cost]100[/Cost]
[S_TechRequirement]Xeno Farm Construction[/S_TechRequirement]
[S_UpgradeTarget]BasicFarming[/S_UpgradeTarget]
[Maintenance]0[/Maintenance]
[AI]10[/AI]
[Employment]1[/Employment]
[Food]6[/Food]
[S_IconName]Paradise_Farming.png[/S_IconName]
[S_QueryGraphicName]Paradise_Farming.png[/S_QueryGraphicName]
[/Improvement]

[Improvement]
[S_Name]Advanced Farming[/S_Name]
[S_InternalName]AdvancedFarming[/S_InternalName]
[S_Description]Grow food for your colonists using the latest in sustainable intensive farming.[/S_Description]
[S_BriefDescription]Increases population cap.[/S_BriefDescription]
[S_Type]Normal[/S_Type]
[Cost]150[/Cost]
[Maintenance]0[/Maintenance]
[S_TechRequirement]Xeno Farm Construction III[/S_TechRequirement]
[AI]25[/AI]
[Employment]2[/Employment]
[Food]10[/Food]
[S_IconName]AdvFarm.png[/S_IconName]
[S_UpgradeTarget]IntensiveFarming[/S_UpgradeTarget]
[S_QueryGraphicName]Terrain_IntensiveFarming.png[/S_QueryGraphicName]
[/Improvement]

[Improvement]
[S_Name]Extended Farming[/S_Name]
[S_InternalName]ExtendedFarming[/S_InternalName]
[S_Description]Grow food for your colonists using the latest in sustainable intensive farming.[/S_Description]
[S_BriefDescription]Increases population cap.[/S_BriefDescription]
[S_Type]Normal[/S_Type]
[Cost]210[/Cost]
[Maintenance]0[/Maintenance]
[S_TechRequirement]Xeno Farm Construction IV[/S_TechRequirement]
[AI]25[/AI]
[Employment]1[/Employment]
[Food]11[/Food]
[S_IconName]AdvFarm.png[/S_IconName]
[S_UpgradeTarget]AdvancedFarming[/S_UpgradeTarget]
[S_QueryGraphicName]AdvFarm.png[/S_QueryGraphicName]
[/Improvement]

[Improvement]
[S_Name]Ultra Farming[/S_Name]
[S_InternalName]UltraFarming[/S_InternalName]
[S_Description]Grow food for your colonists using the latest in sustainable intensive farming.[/S_Description]
[S_BriefDescription]Increases population cap.[/S_BriefDescription]
[S_Type]Normal[/S_Type]
[Cost]250[/Cost]
[Maintenance]0[/Maintenance]
[S_TechRequirement]Xeno Farm Construction V[/S_TechRequirement]
[AI]12[/AI]
[Employment]1[/Employment]
[Food]12[/Food]
[S_IconName]AdvFarm.png[/S_IconName]
[S_UpgradeTarget]ExtendedFarming[/S_UpgradeTarget]
[S_QueryGraphicName]AdvFarm.png[/S_QueryGraphicName]
[/Improvement]