Happy Camper Happy Camper

A Stargate Total Conversion Mod

A Stargate Total Conversion Mod

Would Be So Sweet

Ive seen alot of talk of Babylon 5, Star Trek and Starwars total conversion mods but no sign of a single stargate one. Is anyone out there interested in forming a Stargate mod team? Reply if you think you might be up to it.
61,228 views 116 replies
Reply #101 Top
I'm around, no fear. Just had a bad week is all, RL got in the way...i'll get on over to I-Mod and get set up there.
Reply #102 Top
@neilo: please write me a pm a I-Mod (Stefan), so I'll set you up to the team

see you there!
Reply #103 Top
Seeing as neilo's last message was over two weeks ago, i'm assuming he's hideing in a corner from a zombie invasion and cannot reach his computer, or he's dead in a ditch. Because I can't imagine what could have prevented him from takeing a grand total of 5 minutes out of his life to sign up at I-Mod and PM Stefan, telling him "Hi, I'm neilo from galciv2.com and a member of the Stargate mod team." Seriously, it takes me more time to eat a bowl of cereal, to take a crap, than it takes to do that.

I don't mean to single you out neilo, several other people, including some of my fellow gateworld members, pledged their allegiance to the mod, yet when a commitment was asked they couldn't be found.

I am resurrecting this thread, and the mod, in the hope I can find new members with alittle more commitment, or perhaps revitalize that same virtue in former members. I hope I can atleast get neilo back, seeing as he and I (IMO) were the most productive during the forming of the mod.

[EDIT:] I suddenly had the urge to apologize, but then asked myself 'why?' What I said needed to be said. I've been patient. I know everyone has a real life, that a game can't take priority over family, friends, and work, much less a mod project. But i've been waiting weeks for my team mates to contact me, to contact I-Mod, anything. I just can't find any reason why I shouldn't be atleast alittle bit upset.
Reply #104 Top
I will admit that i have been preocupied lately with other matters. I do apologize. I am here, currently tending to duties with the Metaverse Council and the Metaverse league at the moment. I am yet to get over to I-Mod, but there is a note next to my monitor to remind me...and i still have the race xml's.

No need to apologize, your statements have merit, though i will still be a few weeks away from devoting myself back to the mod. I will try and check in as i can and at the least get signed up at i-mod.

Neilo.
Reply #105 Top
Done and done. All signed up and pmed stefan to get me on the team. I might be awol still for a bit but thought that might show ya i am interested still.

Neilo.
Reply #106 Top
you just got permission to the Modyard neilo

-Stefan
Reply #107 Top
Oh thank God! Neilo, thank you for returning. I think the reason I was so pissed was because I was depending on you the most. I thought that of all the people who said they would help, or were interested, I could depend on you to stick around.

But I think I can hang on awhile longer now that you've atleast gotten into I-Mod.

Also, I'd still like to see other people join the team. So if you're interested swing over to I-Mod and PM me or check out the post in the Bulletin section.

- theStormWeaver
Reply #108 Top
i have a sweet idea................dread lords...........equal...........ORI =D!!
Reply #109 Top
i have a sweet idea................dread lords...........equal...........ORI =D!!


Uh, it's pretty much a done deal.

But, that gets me thinking.

The Ori would definitely have access to unique and especially rotten Influence and Invasion Techniques involving Priors and their superhuman arsenal.
Reply #110 Top
definitly some kind of incredible military influence...
Reply #111 Top
By default, the Dread Lords (and thus the Ori in the mod) have all techs researched at start. That includes any techs modded into the game. I know this because I added some techs of my own to spice up the game (just techs that give minor boosts to your empire in various areas), and when I ran into the Dread Lords again I ended up stealing one of those custom techs from them in an invasion   

That means they'll have BOATLOADS (or should I say toilet loads ) of tech, including all the influence and soldiering techs. They don't need any special technology to boost their abilities.

But if, during team discussions, it is decided it would be better for the Ori to have some special techs, then they will be granted such.

- theStormWeaver
Reply #112 Top
By default, the Dread Lords (and thus the Ori in the mod) have all techs researched at start. That includes any techs modded into the game. I know this because I added some techs of my own to spice up the game (just techs that give minor boosts to your empire in various areas), and when I ran into the Dread Lords again I ended up stealing one of those custom techs from them in an invasion   

That means they'll have BOATLOADS (or should I say toilet loads ) of tech, including all the influence and soldiering techs. They don't need any special technology to boost their abilities.

But if, during team discussions, it is decided it would be better for the Ori to have some special techs, then they will be granted such.

- theStormWeaver


Still, themed Influence abilities and Invasion Tactics would be more in flavor of the Ori than Mini Soldiers, Tidal Disruption and Trade Techs would be.

Here's a few suggestions:

Prior Evangelization - Espionage Ability. Target Planet must have Gate Nexus in order to be able to use this. Gradual increase of Ori influence over a period of weeks.

Prior Plague - Invasion Tactic. Reduces Defender Advantage and a percentage of Defender numbers. Tradeoff is a severe decimation of local planetary population as well as a randomized number of casualties on the Invader's side before the fight. (If this were an Espionage Ability, it would be akin to a localized Galactic Plague ME focused on the target planet only.)

Prior Bug - Espionage Ability. Gradually downgrades then destroys Farms on target enemy planet. If target planet has no Farms, begins to destroy the planet's population instead. A planet whose population is reduced to 0 by a Prior Bug infestation effectively becomes PQ 0 to all non-Ori civilization until a military starship of at least Huge scale in orbit "fumigates" the planet. "Fumigation" on a still-populated planet will kill off a percentage of the population while staggering in the short run is much less overall than rampant Prior Bug infestation.

KillSat - The Ori version of a Military Starbase. Does not provide support to friendly starships but has twice the potential defense and attack power of ordinary Military Starbases. Possesses the ability to initiate attacks against enemy vessels within range. Can also provide a unique Invasion Tech (Satellite Strike) against enemy planets within half its zone of influence.
Reply #113 Top
Prior Plague - Invasion Tactic. Reduces Defender Advantage and a percentage of Defender numbers. Tradeoff is a severe decimation of local planetary population as well as a randomized number of casualties on the Invader's side before the fight. (If this were an Espionage Ability, it would be akin to a localized Galactic Plague ME focused on the target planet only.)


I like this, maybe this could be somehow be included in the Date terminal....
Reply #114 Top
definitly a supergate should be implimented, because the normal stargate would only be able to move people from planet to planet (as in if u see an armada of transports heading towards one of ur star systems u can move more ppl there to help defend it or move them away to keep from losing population)

the supergate could be a technology that only the ori could have but then there could be a tech that would allow u to some how take it over, it could be like how u upgrade ships,it says upgrading next week, well there could be somehting like. there would also need to be a "rule" that the ori need to build the supergate near a planet or blackhole (blackholes could be added as well) to power it (it would take all of the planet's production capabilities)

(there could also be a "movie" for when u dial a gate)
Reply #115 Top
I have a feeling that PhantomPete and sushistrip have never modded GalCiv before, because your suggestions are impossible.

If you had read this thread earlier you would know that Stargates and Supergates CANNOT be squeezed into the GalCiv universe. They just don't work. Race specific technologies aren't super hard to do, thus a race specific structure/InvasionTactic/trade good etc. is easy. But downgradeing farms, killing inhabitants when their are no farms, etc. is impossible. We don't have that kind of control over the game.

Your first two invasion tactic ideas can be done PhantomPete, but the others are just crazy talk.

You must have GalCiv confused with Blizzard's RTS games, THOSE have Trigger systems that let you do whatever you want.

I'm all for suggestions from the good people here at GalCiv, three people can't think of everything. But your suggestions are useless when they can't be done within the game. Its just wishfull thinking.

P.S. We don't intend to leave many of the techs unmodded, especially the invasion tactics. Please, read the previous posts before making suggestions.
Reply #116 Top
This mod is rocking on Dudes, here the first major breakthrough: a SG-Like mainmenu!



All following news you can get here:

GC2SG News

-Stefan

I-Mod Director