AI's build choice on a captured planet...

Has the planet been optimised...?

Hello

I am playing at the ‘challenging’ level and I have just captured a planet from the Drengin empire and found…


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For those players that are a little more experienced with understanding what the AI should consider an optimum planet development like to comment on the above please..?


8,349 views 19 replies
Reply #1 Top
I'm not sure what kind of comment you're looking for, except that it happens all the time, and has been discussed frequently in the forums.
Reply #2 Top
A reasonably well developed planet, although the economic capital is a bit unwisely placed, I have planets making that much per turn without a capital. Interesting to see Invention Matrix' when Drengin are a military race, they should have Manufacturing centers instead. Is tech trading switched off? If so, then this is a more optimal build. But it seems to be spread out too thin.
Reply #3 Top
No the tech trading is not swiched off.
I realised when I placed this post it is a sort of impossible question that I set for people to respond to as they are without knowledge of the size of the galaxy and the size of the Drengin empire and PQ of their worlds.

As the game is progressing I am just a little dissapointed, just moved up to the challenge level of gameplay, of the choices that the AI is making at times when it decides what to build. In fact I am so dominant in the large galaxy I think that I will abandon that one and start another and maybe ramp up the difficulty a little more.
Reply #4 Top
"Hahaha! Pathetic Human! We knew you would capture this world. In fact, we let you, and we built everything in a haphazard fashion so that you would be mildly annoyed! Our cunning plan worked! Muahahaha!!!" - Lord Kona
Reply #5 Top


damn looks like I'm the sucker then
Reply #6 Top
Personally I often build over influence tiles. Not so sure about the morale bonus though- personally I'd have used that and turned that planet into a money machine, especially if I was going to put an Econ capital there. Perhaps the Drengin already had plenty of cash flying around, so they didn't need another money world?

That's by no means the wierdest I've seen though. I've seen a factory on a research square and a research building on a manufacturing square ON THE SAME PLANET.
Reply #7 Top
That isn't a very badly built planet. They are usually much worse when I take them over. The Thalans appear to do the best job on their planets, or at least did on my last game.
Reply #8 Top
Yeah I've found several planets like that where the "design" is lacking (and occationally they've been my planets)...

It could be a case of him not having anywhere else to plant the economic capital without destroying some other building... *shrug* but I have to agree with Martimus, they are usually way worse when I get them--If I got a planet that was that well developed from an AI I'd just leave it as is, saves me some micro-managment
Reply #9 Top
"Hahaha! Pathetic Human! We knew you would capture this world. In fact, we let you, and we built everything in a haphazard fashion so that you would be mildly annoyed! Our cunning plan worked! Muahahaha!!!" - Lord Kona

lol that was brilliant
Reply #10 Top
As commented before, the design really isnt bad. The drengin are conquering race, but to enable them to be effective, they need the latest and greatest offense/deffense tech. So seeing labs paired with factories makes sense... although the Econ capitol is kinda... The AI could run outta room on other planets and just wanted it to get put down somewhere.
Reply #11 Top
Maybe they didnt need to worry about influence production or morale improvements on that planet?
Reply #12 Top
Well, from the planet name it's probably a minor race that the Drengin captured, so the minor race probably built the econ capital and there's no reason to level a free one of those.
Reply #13 Top
maybe the AI just sucks when it comes to bonus tiles? this is so obvious to every sentient being playing 1.0x, why are there so many absurd explanation attempts in this thread?
Reply #14 Top
maybe the AI just sucks when it comes to bonus tiles? this is so obvious to every sentient being playing 1.0x, why are there so many absurd explanation attempts in this thread?


'Cause not everyone is playing 1.0x. Many are playing 1.1b4.
Reply #15 Top
so things like "build embassy on 700% manufacturing bonus tile" still happen in the latest beta?
Reply #16 Top
I think your AI may actually be smarter than mine - and I've been playing at Challenging/Tough for a while now. I mean, it actually used the manufacturing bonus and has a somewhat balanced mix of structures. I've NEVER seen an AI race make a good choice for Econ Capital, so this doesn't surprise me. In my last game, the Drengin snuck in and colonized my secondary (PQ 4) home system planet. O Noes! Later, after I flipped it, I found an Econ Capital, a Starport, and an Embassy, with the population stuck at around 2.3 bil.
Reply #17 Top
I continued with that game for a while and the more planets that I took from the Drengin the less I was able to understand their choice of build priority.

Then again I have yet to capture a planet in any game and been happy enough that the tiles have been optimally used for the race's chosen path of victory.

Ramping up to the 'tough' level of play doesn't seem ot influence the build choice any better either
Reply #18 Top
That's by no means the wierdest I've seen though. I've seen a factory on a research square and a research building on a manufacturing square ON THE SAME PLANET.


That's nothing. I found the Torians building an EMBASSY on top of a precursor mine. I wanted to invade it, put a damn factory there and then give it back because it was so stupid.. LOL
Reply #19 Top
Hah, got you all beat. I just culturally took a planet where the AI was upgrading a Xeno Farm too... drum roll please... a Xeno Farm! And it was going to take 8 turns too! Not sure if this was Beta 4 or Beta 4A's fault, I just upgraded in mid game.