Transport can’t keep up

Troopers fraged by lack of frager

Maybe I’m missing something, but I’m having problems with my escorts.
I try to have a Frager (Heavily armed, speed 7) to escort a Trooper Scooper (unarmed, speed 5). Problem is, the Frager just run away from the Trooper Scooper if I set the waypoint too far.

I’m guessing this is a known problem. I didn’t find anything when I searched the forum though. Any known fixes?


Rygel XVI - Dominar to over 600 billion (more or less) loyal subjects.
10,788 views 14 replies
Reply #1 Top
Are both ships combined as a fleet? Thats the only way they would move at the same rate.
Reply #2 Top
Yes, they are combined as a fleet.


Rygel XVI - Dominar to over 600 billion (more or less) loyal subjects.
Reply #3 Top
No, they cant be a "fleet" if they are moving at diff rates. when you make a fleet the entire fleet will only move at the best speed of the slowest ship.

What you have are two fleets stacked on top of each other (most likely). Only way to do that and move them together is to count out each move based on lowest speed ship and stop the faster ship there with them. Clicking both and setting them up to travel a far distance will result in what you described. Either move them each turn the shortest distance, or mix the units up so some of the slower vesslels are in each fleet.
Reply #4 Top
No, they cant be a "fleet" if they are moving at diff rates. when you make a fleet the entire fleet will only move at the best speed of the slowest ship.

I am aware of that, hence this post
The game did crash a short while after that and now that I reloaded the save I cant reproduce it. Might have been a one timer, or maybe I screwed up the mouse clicks. Repeatedly. Over several turns.

Regardless, if no one else have encountered this, then it’s probably not important anyhow.


Rygel XVI - Dominar to over 600 billion (more or less) loyal subjects.
Reply #5 Top
I haven't seen this problem, although I remenber reading about it being fixed in the beta change logs. If you haven't updated to 1.1 beta 4, try that.

Also, there is no reason to make escorts faster than the transports, it just wastes space and money. Take the extra engine of and add a weapon, or lifesupport, or armor.
Reply #6 Top
actually, i'd like an option to link mutliple fleets together.
if i happen to have multiple fleets of differing speed and want them to move united, i have to set the course turn per turn, which is tedious.

concerning your bug: i always experience such a problem after selecting multiple ships/fleets by dragging a square around them (using ctrl+mouse). ships wont join new fleets as they should, move when they shouldnt etc.
but then again, i'm playing the latest stable version, not any of these betas - guess it has been fixed there already.
Reply #7 Top
I haven't seen this problem, although I remenber reading about it being fixed in the beta change logs. If you haven't updated to 1.1 beta 4, try that.

I’m running on latest official, think it’s 1.0x.2 or something. I’m having limited edition, I think that’s where the “2” comes in.
I looked for the beta build back when I reinstalled GC2 but I couldn’t find it.
Do I absolutely, positively have to have that third party program in order to get the beta? I know I found a beta without it some time ago.

Also, there is no reason to make escorts faster than the transports, it just wastes space and money. Take the extra engine of and add a weapon, or lifesupport, or armor.

I just grabbed what was available. The boys in the Frager “T.A.S Zapp-Kill” were on their way on some R&R on Eroticon Six to meet with Eccentrica Galumbits when I volunteered them for guard duty.
At least that’s what I imagine


Rygel XVI - Dominar to over 600 billion (more or less) loyal subjects.
Reply #8 Top
Do I absolutely, positively have to have that third party program in order to get the beta? I know I found a beta without it some time ago.

That "third" party developer you are talking about already has one program on your computer, Galciv 2.
So if you are that distrustful of them, you should probably uninstall that too.
Reply #9 Top
That "third" party developer you are talking about already has one program on your computer, Galciv 2.
So if you are that distrustful of them, you should probably uninstall that too.

It’s not about trust, it’s about needles junk on my system.


Rygel XVI - Dominar to over 600 billion (more or less) loyal subjects.
Reply #10 Top
It’s not about trust, it’s about needles junk on my system.


Better SDC than a rootkit DRM scheme.

Besides, SDC does nothing unless you run it. But hey, once the release version update is out, you can get it from SD - you don't need SDC except for the betas.
Reply #11 Top
It’s not about trust, it’s about needles junk on my system.


It's ~25MB. I'm sure you can spare it. Particularly compared to the 1+GB of GC2.
Reply #12 Top
It’s not about trust, it’s about needles junk on my system.


I think he means the backrground processes and whatnot that eat up your performance. Not the measly installation size.


R&R on Eroticon Six


nice H2G2 reference.
Reply #13 Top
Also, there is no reason to make escorts faster than the transports, it just wastes space and money. Take the extra engine of and add a weapon, or lifesupport, or armor.


Are you deleting the escorts after invading or something? I like to reuse them to escort newer transports, which means I'd like not to wait 40 turns for them to get back home. One weapon, two engines (or more if they'll fit) and as much life support as will fit is how I build mine.

And you are putting defenses on your escorts? That runs the risk of the AI becoming "confused" about which ships are the escorts. With transports, that's fine as long as you don't arm them. If you're escorting capital ships with defended escorts, you could end up with the AI beating on your frigates and ignoring the escorts.



Your unilateralism is threatening our friendship
Reply #14 Top
I think he means the backrground processes and whatnot that eat up your performance. Not the measly installation size.

Very elegantly put. If it’s true that it really doesn’t do anything unless I run it, then I might reconsider. Can anyone confirm this one way or another?

nice H2G2 reference.

Thanks for noticing


Rygel XVI - Dominar to over 600 billion (more or less) loyal subjects.