Mid Game Colony Craze?

Now that's an event!

I'm playing a gigantic map, close star clusters, and all the races and got myself a nice little chunk of the map. All of a sudden, the Iconians (who I'm fighting a culture war with) get a random event in the middle of their territory. All uninabitable planets within 6 sectors are instantly converted to PQ7!

Since I am the galactic leader in both manifaturing and economy, I'm all over it. Suddenly I've got 15 colony ships flying like crazy to get there. Even with warp V, it takes a while. They finally colonize all the planets within reach, and I havn't got them all. So I send a second wave, but faster ships this time. The Altarins get the big idea to take 2 of them for them selves before wave 2 is over. There are still two whole star systems that have 5 planets just waiting each. So wave three starts.

When it is all over, I have almost trippled the size of my empire, and two other civs are drowning in my influence. I start flipping planets like crazy. The other civs start upgrading their influence starbases and mining stations, so I buy them all off of them. Then I figure, why stop there? So I buy the rest of their bases too. Now I've got a good thrid of the map, almost conquered two civs when I have only defenders, and have an income of over 3800/week with social set to max! Only downside is that I can't research much till I've got those first factories built.

Now that's an event!
6,635 views 16 replies
Reply #1 Top
I've had that event too, except that it was PQ11 and it was too much of a good thing. If the radius of effect were smaller, I'd like it a lot more.
Reply #2 Top
Wow. I never get events like that. Do you use "Lucky" as a bonus pick, by chance ?
Reply #3 Top
I've never gotten that event either. I've gotten one that doubled sensor ranges and another that increased speeds for all ships, but that's all.
Reply #4 Top
I just got that 'event' but it only converted mines to PQ 4's, was a riot though as some tiles are better than none. Then the Iconians got 'an artifact that will only keep making them more powerful: destroy them or be enslaved' event in the same game while the colony madness was on. I had to pay the current galalctic leader (Altarians) to destroy the Iconians, cost me and arm and a leg, but strangely enough the Iconians surrendered to me so that made up for it.

The game (still ongoing) is leading up to war to end all wars between me and the Altarians, however I am way behind in miltary terms and need the time to build the appropriate ships but it will be a close one.

EZ

AR
Reply #5 Top
This game is like my car:
Not to mean on the wallet and you keep finding cleaver stuff all the time .
Only events I got so far are population boom (numerous times) and (I think) an increased speed of the ships.
There was also an event that doubled the usable planet tiles. But that one missed me and hit a planet that belongs to The Iconian Refuge… for now.


Rygel XVI - Dominar to over 600 billion (more or less) loyal subjects.
Reply #6 Top
I have seen events that double a given planets quality, but I have not encountered the described event.

I would like to see an option to increase the frequency of these sorts of events. I want to see the Fundamentalists or the Independant league appear more often. Or more Pirates and escaped convicts. I would also like to see the alignment reversal events popup more often.

END COMMUNICATION
Reply #7 Top
Yeah the only events i ever had was "economic boom" and " wave of xenophobia" i played more than 30 games with +25 luck and still nothing is there a way to edit some files to increase the evet porbability ?
Reply #8 Top
Let's not forget the ever-fun 'You have insulted the (insert title here) and are now at war'; really fun when you are not not prepared for it
Reply #9 Top
I've seen this twice, but both times it was towards the end game, and I won anyway without colonizing any, lol.
Reply #10 Top
I've seen this twice, but both times it was towards the end game, and I won anyway without colonizing any, lol.
Reply #11 Top
I got that event with a boost to PQ12. I agree the area of effect was too big. I was playing on a medium sized map with habitable planets set to "common", which still left a majority of PQ0 worlds, and after the event there were only about five planets that were not affected.

It changed the game instantly, I'll say that much. I laid down cash for enough colony ships that I was able to generate vast amounts of income and easily dominated the rest of the game.

I'd like to see the event occur a little more often, but with maybe a third the radius, or maybe just a couple specific star systems, or something along those lines.
Reply #12 Top
Have gotten this one 3 times. PQ increase has been 11, 9, and 8 so apparenly there is a decent size random range. In current game it I got 2 parsecs and PQ8. That meant 80 planets are now colonizable. Biggest problem I've seen is that while that AI will colonize them, it doesn't place a priority on them like it does at the beginning of the game. Therefor I generally get most of the planets. In the cuurent game that meant I got 64 of the 80 planets. Pretty much means I will win. Either need to reduce the area of effect and/or have the AI react better to it.
Reply #13 Top
In my game, the AI failed to take many of the planets simply because I could out produce them. I don't use the Luck ability, but I do have the PQ ability. That, of course, didn't effect any of those planets at all. I kinda like the PQ7 boost. Anything more and I would have thought too easy, anything less and it would have been almost pointless. Right now, all of them are building: factory, factory, farm, economy, entertainment, research. Figure I could use the average boost.

Trouble is having to build manifacturing centers on all those worlds. Even at 100% social production, the best I can do is 15 weeks for the first one.
Reply #14 Top
That event has happened to me once (PQ + 12 on all planets in a 6 pc radius). All of the sudden there were dozens of PQ12 planets in a very mature galaxy .

I personally hated it, as I was in a position to take advantage of that for a super easy win, so I restarted a new game. On the other hand, had I been in a losing position that event would have been the final nail in my coffin.

Way too overpowered of an event IMHO.
Reply #15 Top
Had this happen to me a few days ago (PQ +9 w/in 2pc radius). It upgraded between 15 and 20 planets. It couldn't have happened at a better time since I think the Korx are getting ready to come for me and I can use the extra econ/production.

But I can understand the argument that this event can be too powerful. It should have a scaled effect based on the size of your galaxy. So a tiny galaxy might have one star system upgraded; a gigantic one would have up to 4 or 5. Lots of ways to implement it, but there should be a more balanced upper limit.
Reply #16 Top
Yeah I got that event in the current game I'm playing with abundant planets. It ended up creating 50 or so class 9 planets. Crazy.