Help Me Write a Mod -- Fixing Broken Social Project Costs
My goal: create a PlanetImprovements.xml file as a mod
What do I do? Is it enough for me to create a new PlanetImprovements.xml file and place it in my "My Games\GalCiv2\mods\data\planetimprovements" directory?
Can someone give me a pointer on how to do this, or where to look?
Also: can you give a social project +population growth as an ability? (I wanted to give "Advanced Farming" this ability.)
Here is a summary of what I want to change:
Tech, prod cost, maint, effect
Soil Enhancement, 50
Habitat Improvement, 75
Terraforming, 100
===
Basic Farming, 50, 1, 4 mt
Xeno Farming, 100, 2, 6 mt
Intensive Farming, 150, 3, 8 mt
Advanced Farming, 200, 4, 10 mt *AND* +10% pop growth
===
Basic Factory, 50, 1, 5 mp
Factory, 75, 2, 10 mp
Enhanced Factory, 100, 3, 15 mp
Manufacturing Center, 150, 4, 30 mp
Industrial Sector, 200, 5, 50 mp
===
Basic Lab, 40, 1, 5 rp
Xeno Lab, 70, 2, 10 rp
Research Center, 100, 3, 15 rp
Research Academy, 150, 4, 30 rp
Invention Matrix, 200, 5, 50 rp
Discovery Sphere, 300, 6, 100 rp
Neutrality Learning Center, 200, 5, 125 rp