missles need to be added to this game

what happened to the missles that were in the original game??? i would always designate one system deep in my territory "ploaris" (for obvious reasons) and those systems would make ballistic millses. maybe the modders in here could come up with some ships that are actually missles. i would really like to see nuclear missles added to this game like in galciv1.
13,385 views 19 replies
Reply #1 Top
Never played GalCiv 1, but this doesn't seem like a great idea...

One, it would take thousands of nukes, really, to take out the whole world (maybe hundreds, but still, a lot).

Two, it really be kinda unbalanced being able to obliterate their cities from space.
Reply #2 Top
I think he is talking about cruise missiles... you could make them in GalCiv1, and they were good for taking out expensive ships. The missiles were basically high-speed, high-attack, low-defense, low-cost ships that were consumed when they attacked (like a transport). They weren't useful against planets, they could only attack ships.
Reply #3 Top
Dont really see the need as a player for missles seeing the comp doesnt build ships that can even compare to ships a human designed.

Would be nice for the AI to have those though might give them somewhat of a shot as far as their millitary performance goes..
Reply #4 Top
As long as their are no "nukes" i'm happy. I found the nukes in the Civ games too powerful, and basically won the game for people.
Reply #5 Top
Yeah, no nukes for me either. I always edited them out in Civ3.
Reply #6 Top
Missles just don't really fit the new module of ship design. Although maybe you could research a warhead tech, and then add it to any hull you wanted, and it would be a 1 shot deal, with a lot of power. (more warheads for more power....)
Reply #7 Top
If you want an AMM, just make a cargo hull with lots of weapons and engines
Reply #8 Top
i just want cruise missle like in the game before. as for "need", you don't even need this game. it's a matter of "want". and just because you don't like them doesn't mean they shouldn't be in. and you can already put missles on the ships. i don't care about that. i like to send a fleet of missles to their larger ships before a major attack.

as for "unbalancing" the game, that's totally rediculous. maybe you should play galciv1 and now what i'm talking about before you condemn my suggestion. they were a nice tool in the previous version.
Reply #9 Top
Galciv1 isn't Galciv2. The reason that they shouldn't be in this game is that they would ruin the balance between the different weapons and defences that are in the game now.
Reply #10 Top
wow ignuss, thanks for pointing out that they are different games. i mean, i know i'm so stupid i can barely breathe. i was wondering why i had to pay for the same game twice, but you just solved the big mystery for me. wow, they are TWO different games. oh my god, i have to go think about this for a while. you know, to let it sink into my stupid mind. maybe you could have actually mentioned some specifics on how i would unbalance the game, or ANYTHING constructive???

and don't give me that crap about unbalancing the game. it could be done. they could have an extremely high cost or something. i'm sure the guys at stardock could figure it out. if not, a mod would be nice. and here's an idea. if a mod comes out that allows cruise missle technology, DON'T USE THE MOD. it's that simple. there's no reason to post something that says you wouldn't use it. who cares?!?!?! don't use it. i would still like to see something along these lines.
Reply #11 Top
@ sendeth:

While others in this forum are being respectful and curtious to you despite the fact that they happen to disagree with your idea, you are demonstrating an amazing lack of respect in return. While you want others to treat you fairly even when they disagree, you should do the same.
Reply #12 Top
You know, you could always create ships with nothing but the super powerful weapons (Nano Ripper, or the Evil only weapons). Expensive as the dickens, but they'd get the job done. Could even do it with the cargo hull.

What more do missiles add, besides being inexpensive and therefore poorly balanced? Just cosmetics.
Reply #13 Top
One, it would take thousands of nukes, really, to take out the whole world (maybe hundreds, but still, a lot).


Actually, a handful of current-level nukes would rip earth off it's axis, and literally break it.

Sendeth, don't be an annoying sarcastic bastard just because people disagree with you. Terror stars to destroy planets will return, if you bothered to read the threads. There are at least two threads about it being discussed right now.
Reply #14 Top
i'm glad everyone could stay focused and talk about this subject. half of these posts should have never even been written. i say i would like to see a mod, and other people want to tell me they wouldn't use it. who cares??? don't use it then. if you have something to say about HOW it would unbalance a game or be a bad idea, fine, but be specific. "i don't like them" or "it wouldn't work" are not valid reasons.

and excuse me if i get pissed when i have someone point out that galciv1 and galciv2 are different games. why would anyone even say that??? is there one person on this board that doesn't know that??? and Marcathonas i may be sarcastic, but at least i haven't resorted to name calling. bastard??? what are you two years old again???

reply if you want, but this thread is dead to me now.
Reply #15 Top
i'm glad everyone could stay focused and talk about this subject. half of these posts should have never even been written. i say i would like to see a mod, and other people want to tell me they wouldn't use it. who cares??? don't use it then. if you have something to say about HOW it would unbalance a game or be a bad idea, fine, but be specific. "i don't like them" or "it wouldn't work" are not valid reasons.


This topic should never have been written. It IS unbalancing, if you can't see that then you're blatantly ignorant. Yes, they WILL come back, and they will be changed to help balance them (no suns being blown up, just single planets)

You're an annoying, sarcastic, sad little person with nothing to do but say "Blah blah blah I'm right you're wrong I don't care what you think". A good deal of people here don't care for missiles, and say so. I'm ever so sorry that doesn't fit into your worldview, we as a forum, in fact we as a species, will now be more like you want us to be. Jackass.

Excuse me for getting pissed off when some idiot posts something completely stupid, acts stupid, all without doing a quick forum search which would have answered his post.
Reply #16 Top
Actually, a handful of current-level nukes would rip earth off it's axis, and literally break it.


Ummmm... No.

There have been volcanic eruptions on earth far more powerful than multiple hydrogen bombs.
There have been similar meteoric collisions. The earth didn't get knocked off its axis or broken,
(except for in the case of the moon's formation which must have required one very large rock).
The 1883 Krakatoa eruption was a 200 megaton explosion. Largest nuke ever used was only
57 megatons.

Current day nukes would have no affect on the earth's orbit whatsoever. The earth just has way too much mass.
Reply #17 Top
Current day nukes would have no affect on the earth's orbit whatsoever. The earth just has way too much mass.


Definately a negligible impact on the Earth's axis. The largest threat on the planets' population (outside the blast radius) would probably be nuclear winter that would ensue basically because of all the smoke and dust kicked up into the atmosphere which would block solar radiation, the original source of our heat and energy. The fall out radiation wouldn't be a whole lot of fun for the people either...

In any case, mod in missiles if you want, personally I don't care for them to be added in officially. If they were added however, I'm confident that they could be introduced in way that would not upset balance. I think a properly armed freighter could effectively serve the same purpose however and with proper use of the ship editor, could even make it look like a missile.
Reply #18 Top
Back to the question at hand.... So, would a cruise missile always be treated as a missile? Or a mass driver screaming in at hyper velocity? How do I balance my defenses against it? does it mean every time I build a big ship I have to counter that weapon type? GalCiv 1 was just "weapons" and "defenses" and cruise missiles worked well against it... But would it work well here?
Reply #19 Top
Marcathonas has some strange ideas. 'Breaking' a planet is right up there in wanked-out scifi... the best we could hope to do is depopulate the larger mammals.

However, I think they deliberately took out cruise missiles. I don't really see why they'd put them back in - like many other features suggested, it's a 'pure cheese' suggestion. Yes, it would be neat to do. It would SUCK DONKEY ANUS to have it constantly done to you - and if the AI was built to use the feature, it's be done to you ALL THE TIME.