Official Job postings now up

So you want to make games eh?

https://www.stardock.com/jobs.asp

 For those of you who have sent in resumes and such already - thank you! We're compiling them together.  We have finally gotten around to putting up an official job postings page over on Stardock's main site.

Stardock is hiring pretty much across the board. Not just on its games (though we need more people for Society and an unannounced "fantasy strategy game") but in IT, management, development for Windows Vista based software, etc.

We're located in Plymouth Michigan, just outside Ann Arbor. It's a very nice area and we have a lot of fun making cool stuff. ;)

53,209 views 16 replies
Reply #1 Top
I know C#, C/C++, Java, Pascal, R, Prolog and have fundamental knowledge about realtime rendering. guess I just need to work on my D3D skills. but Iam not finished with my diploma and Iam located in europe anyway. maybe in a year...

Id sure love to work on MoM2
Reply #2 Top

unannounced "fantasy strategy game"



He he he. Sure love the sound of this.
Reply #3 Top
btw Brad please go and give hell to whoever from Stardock is responsible for approving stuff in the library. takes way too long ^^
Reply #4 Top
Any need of an accomplished professional 10 year+ tattoo artist. ive had work in loads of international magazines, put work on over 8000 individuals, tattooed celeberties and sports icons as well. c'mon, all of stardock needs a swell little stardock logo on their arse's! LOL!
i recently put '486DX2/66' on a local pc guru, it was well fun!
Reply #5 Top
Ah, looks like you found your sysadmin. I have to admit I was tempted, but ultimately didn't submit a cv because I could never get my wife to move away from the east.
Reply #6 Top
man. . . why am I only on CS111 right now?

By the time I graduate, you guys will be full up
Reply #7 Top
Hey, by the time you (and me) graduate, CNN Money says there'll be 49% growth in the job sector for people with Computer Science degrees. Oh yeah, and we'll have an average salary of $85,000. Our day will come.
Reply #8 Top
I'm your man for all of Stardock's fitness needs!

Lose weight - You got it!
Increase strength - I'm your man!
Increase your agility time - No problemo!
Show off your guns at E3 - Will do!

~Blitz Fitness
Reply #9 Top
How do you guys feel about co-op programs? Meaning, you take a bright young college student, maybe a year or so from graduation, and hire him for six months at significantly less than you would pay someone with a degree. Then afterwards he goes back to school, and you say "Good luck with your classes," and if he was good you can add "Call us next year when you graduate and we'll probably have a job for you," or if he's not you can turn to your colleague and say "Well, at least we didn't hire him for real."
Reply #10 Top
While you guys certainly seem to be a cool company, and make good software, I'm not sure why anyone would want to work here. From looking at your output, response time, and service, you people don't sleep. I also assume you eat through IV and have certain.... *plumbing* installed at each desk. Of course, this is just a guess.
Oh! Wait. This must be one of those "working on something you can be proud of" things. I've been doing corporate programming for 8 years so they kind of burned that out of me.
Reply #11 Top
I have an idea which I think could benefit both stardock and the community in general.

How about a sort of mentoring program for open-source games?

One of the problems with open source stuff in general is that unless you really know what you are doing to start out with, then you'll quickly find yourself getting distracted, losing steam, vaporware.

The only guys who really know what they are doing, generally don't even have time to sleep, let alone spend more than an hour or two a week on a side project.

But what if you brought the two together? That is, the expert who is willing to oversee a project for an hour or two a week and the dedicated novices who have the time but need the guidance necessary to see the project through.

Dedicate some space on the main website to this, and it will encourage novices to see a project through to completion. Furthermore, if they know you'll allow people to download their game from Stardock central, word will get around and that in itself will give you good press (not that you need it).

You could weed out the guys who are serious from the guys who are just mildly interested by having a small coding contest. It doesn't have to be about games either. For example, a calendar program, or a contest to make a mod, or a contest to come up with cool icons, etc. If Object Desktop has an extension API for third party modules, then you've got your contest right there. ( If it doesn't have such an API then go to http://www3.get-e.org/ check out the modules section and get your Desktop working like that! Your stuff is too good to not be perfect! )

Anyway, the expert can set standards and since he knows what he's doing he can give the design a much needed boost (and that is nothing to sneeze at). If you got four people who are novices but have more than a few hours apiece to spare every week, you can really get something done, provided that the games are small. If you did this for a while with success, then you could end up with four or five small games and a pool of dedicated part time developers.

What would those developers be good for if they aren't working for you directly? They'd be good for a modding community, in the future if you decide to enable more scripting in your games, such people would be certain to dedicate their time to your games. Furthermore, for all you know, you might come up with some nifty ideas that could be developed. Although it is unlikely, it is possible that you might find yourself publishing a full, enhanced version of a game by those same guys you guided in a smaller project.

Finally, who says these even have to be games? I have a feeling that a lot of code monkeys here would love to write stuff that would interact and enhance stuff like Object Desktop, etc. Bottom line is, if you have the time to do it, I think it's worth considering.

-ronny
Anyway, I just want to say that as much as I like galciv, I like the other stuff you do as well. I only wish galciv ran on Linux (since that's where I do most of my work).

later,

-ronny
Reply #12 Top
While you guys certainly seem to be a cool company, and make good software, I'm not sure why anyone would want to work here. From looking at your output, response time, and service, you people don't sleep. I also assume you eat through IV and have certain.... *plumbing* installed at each desk. Of course, this is just a guess.
Oh! Wait. This must be one of those "working on something you can be proud of" things. I've been doing corporate programming for 8 years so they kind of burned that out of me.



Was I the only one who got HP Lovecraft vibes when I heard it was in Plymouth?
Guess you’ll be OK as long as you stay away from the locals, but the point made by vagabard makes me think I would be working with them .


Rygel XVI - Dominar to over 600 billion (more or less) loyal subjects.
Reply #13 Top
Darnit. It's too bad I already have a job in New England that pays really, really well already...because my entire family lives in Northville (the 6x6 grid that abuts Plymouth) and my sister and I own homes in downtown Plymouth. I'd barely even have to relocate!

Oh, how I wish I'd seen this MONTHS ago...of course, that would have been quite a trick!

Reply #14 Top
Re. Co-op programs, the University of Waterloo (in Ontario, Canada) has an excellent co-op program, in which several major companies participate, such as Microsoft, ATI, RIM, IBM, etc. They're usually four-month placements, which may be a bit short, but there's a large student pool from which talented programmers-to-be can be selected and because of the short placements, Stardock may end up less handicapped by its location, as students are more willing to live somewhere remote to pick up work experience. And like PJ_ said, once you get some people out to Plymouth Michigan, they might find that they like it better than they expected and return once they graduate. (You can also pay us less, because of the short-term sacrifice vs. long-term benefit tradeoff.) The website's here, if you're interested: Link
Reply #15 Top
Too bad I am French... I love what you do, and have good 3D skills (but in OpenGL), and I am specialized in artificial intelligence

Anyway, if you read this Brad, I would be very insterested in knowing which techniques you used for the GalCiv II's AI.

You did some great job here with this game, all of you at Stardock, and don't bother about those guys who always claim it's buggy I know how hard it is to develop such a game, and I think yours is really fine.

Too bad you are not in France, it could have been interesting, and there seems to have a really nice ambiance at Stardock!
Reply #16 Top
For those trolling on the forum, we the WATCHERS are tracking you down, you know who you are, your post has been deleted.