Wheres my production gone?

Why are there so many bugs that effect gameplay? I don't care about it crashing , its all the gameplay bugs that annoy me. Just noticed a new one where manufacturing is much lower than it should be on some planets. I can't see how production can go down after going from basic factory to factory (yes same percentage). When this happens planets with manufacturing bonus tiles do just as badly as normal ones. Anyone else had this?
4,047 views 13 replies
Reply #1 Top
Probably because you're using social resources that before were being turned into military, and are now needed for the upgrades.

It's not a bug just because you don't like it
Reply #2 Top
What version are you using? I read about some production bonuses (like moons) are not working correctly in the latest beta. So to answer your question, yes, others are noticing something hinkey in the production.

A lot of things are being addressed in the next patch. I think I am just going to wait for it.

Reply #3 Top
Check your economy to see if it can support the higher production values.
Thats the part some people misunderstand about this game, production is linked to economy.
if economy can pay 100%, all production - military, social, and research that you have will work at 100% depending on the slider of mil, soc, res ... of course, though the slider and the % used of each I'm not too sure about.
If you pay less, it uses that portion of all military, social, and research.

There are random events to lowers economy throughout the galaxy that lowers the amount of tax that you can make which in turn, depending on economic strength, forces you to lower the percentage spent.
Also, in op's case, its possible that your spending is being sent out more evenly throughout your planets if the production ability is going up on some.

This is another possibility along with what others say.
Reply #4 Top
If your planets are growing along with their buildings, your approval rating might be going down, adn that will have a negative impact on your production. If you find approval low on many planets, reduce your tax rate or build a galaxy-wide morale improvement; if it is only a few planets, build morale-boosting local improvement.
Reply #6 Top
I know lower morale affects population growth. Did not know it affected the productivity of factories. To what what extent I wonder?

EDIT: Well, I loaded up the game and checked production rates at both 100% approval and 1% approval. The was no change to production amounts. Morale does NOT affect production directly.
Reply #7 Top
Did you bother to check your population?

Less population means less production. If you're attacking planets with troop ships that are large you can reduce the population of your planet down to nothing. Even with all the infrastructure built a small population will have a hard time keeping up production levels on a large planet.

The game is tricky sometimes because there is so much potential micromanagement for each planet, each turn.
Choose Wisely
Reply #8 Top
My guess is it is a population issue. While I don't know the specifics on his game, I had that problem with a couple class 26 planets I found and promptly turned into manufacturing worlds. Massive amounts of Industrial Sectors and I only had 30 production.
Reply #9 Top
I heard some one mention moons increase planetary production? Or at least are supposed to? I was wondering why moons were around some planets, I figured it was just asthetics, It was kinda weird seeing bright pink moons though. Kinda stood out. Is there a list of small minor things that improve your planet like this in the game? Besides the obvious tile bonus'.
Reply #10 Top
Moons are supposedly a 10% production bonus, which explains why Earth is a reasonable production world. Rings are meant to do the same for researc, but many people have said this isn't currently working.
Reply #11 Top
My guess is it is a population issue.

As far as I know, population has no effect on production or research.

While I don't know the specifics on his game, I had that problem with a couple class 26 planets I found and promptly turned into manufacturing worlds. Massive amounts of Industrial Sectors and I only had 30 production.

30 social or 30 military? What was your overall spending rate? How were your distribution sliders (military, social, research) set? Were you actually building anything? Did you try closing the planet window and then re-opening it (in some earlier Beta versions it wouldn't update the display until you did that, on my machine at least).

What version of the game?

Reply #12 Top
I know my loss of production is a bug because when I save and reload the production goes back to where it should be. Obviously can't keep reloading it though because of the loading bug (lose a turn of production and research). I've tried the betas but I find them even worse and have to go back to the original. Even if they sort out all the bugs the game has a short life expectancy due to its terrible AI. My dog could give me a better game.