Recurring Issues in v1.1 Beta3A

* When I build military starbases near my planets and add some defense assist modules to protect my flleets, the added protection doesn't show up in the fleet's stats when selected. The fleet's defense stats shows as 0 0 0 as if it doesn't recognize the added starbase defense modules. This worked fine in v1.0 but somehow got messed up in the Beta2A and 3A versions. Anybody else has seen this ?

* AI players seem to build a lot of Economic Starbases all over the map. I'm guessing the intent is to eventually get additional BC from it's Trade Routes. The problem is one of inefficency since it builds all these starbases without ever adding modules to them. Correct me if I'm wrong, but this kind of starbases without modules are useless!
2,265 views 4 replies
Reply #1 Top
Starbases:

Are you adding "Starbase Defense" modules? These defend the starbase and not the ships around them. You need to add "Defense Assist" modules to help defend the ships in the starbase's area of effect.

If you do have defense assist modules on your starbase, please make sure at least one ship in the fleet has a defense of some kind. At least one ship in the fleet must have a defense for the defense assist to be applied.

Reply #2 Top
A ship has to have at least 1 in one of the defence categories before it gets the starbase bonuses - so if it has 0 0 0 to start with, it will always have 0 0 0. Same goes for the attack ratings. This is to prevent constructors / transports etc getting ridiculous stats that boost your military rating just because they are parked near a military starbase.

The non-updated economy starbases are probably just being used as range extenders.
Reply #3 Top
as #1 and #2 have stated above this is how it worked in 1.0
Reply #4 Top
Thanks a lot guys. I believe you are right on the first issue but the second issue could still be improved.

About the Starbases defense assist, I assumed the bonuses from the starbases would be applied whether my ships had some kind of defense or not to start with, I was wrong.

The AI using Economy Starbases as range extenders makes a lot of sense but it is still (in some cases) done in a very inneficient way. For example, I've seen it put three or four starbases within one sector when a single starbase would have been sufficent. And since it has freighters passing in the area, it would make more sense to either add modules to the existing starbase or spread additional starbases further apart.