2 problems. Are they bugs?

The first thing was I built a construction ship in 2 different places. Whenever I tried to build a starbase, the game crashed with both of the ships. This happened with both of them continuously. I was able to only use them for upgrades on existing stabases.

The next thing was I was unable to attack a planet.

1) I had researched planetary invasion and was researching planet bombardment.
2) I had built a freightor class ship with 2 troop transports on it. (It did say transport troops on the special abilities section).
3) The planet had no enemy vessels nearby, though I did have some ships of my own stationed nearby.
4) The planet had a red skull and crossbones on it (in revolt)
5) When I sent it onto the planet (right click) all it did was set there with "no destination".
6) We were in a state of war.

Did I do something wrong, or could this be bugs?

PS. I tried it again with a "stock" transport and as soon as I got there the planet flipped to me.


6,221 views 9 replies
Reply #1 Top
Yeah, you did it wrong. It's left click on a planet.

The first one, any crash is a bug. Any chance of a debug.err?
Reply #3 Top
As far as your game crashing, go to whatever directory GalCiv2 is installed in and look for a file named 'debug.err'

Open that file, post the top section (computer information) and then scroll all the way to the bottom and post the last handfull of lines. No need to post all the stuff in the middle.
Reply #4 Top
Woody,

If you are using the 1.1 beta version, please check to make sure you have the latest version. There was a bug in an earlier version of the beta when building new starbases if the starbase limit had been reached. This has been fixed in the latest beta version.

For the invasion problem, please check to see if there are any shps orbiting the planet you wanted to attack. If there was a shield icon on the planet, you need to first attack the ships in orbit and destroy them before invading.

If you still experience trouble, please post a debug.err file here and/or send a saved game with the problem to [email protected]. That would help us out. Thanks.

Reply #5 Top
If you left click on a planet it selects the planet, if you right click it moves the selected ship to the planet tile (invade).

In 1.0x, I would occasionaly get a planet I could not select readily (owning that planet). A single click would be ignored and double click would bring up the planet view screnn (not what I wanted). I would have to click on that planet in the planet list pop-up to be able to "select" it from the main map. Once it got selected, I didn't have any problems accessing the starport.

These two might be related. (although when I first got that planet the invasion worked as expected).

if the planet has a small shield near the name, then they have ships orbiting. No shield means they don't (for those that don't know how to tell)
Reply #6 Top
OK So I need to upgrade apparently. Im pretty sure I am using the 1.1 beta. Will my saved games still work?

Also, I believe there WAS a shield, but I saw NO ships. What do you do if there is a shield to see and then subsequently attack the ships?

Thank you SO much and I will look at the file and post the info when I get home.

Reply #7 Top
OK I see what I need to do. You attack the planet with an attack ship. Didn't know that.

Here is my log (hope I did it right):

Debug Message: Version v1.1 BETA-2A last updated on: Thu Mar 30 21:37:53 2006
Debug Message: Could not find a TGN Serial No.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 4/12/2006, 06:36:27
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: WOODYSCOMP
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Languages: English (Regional Setting: English)
System Manufacturer: HP Pavilion 061
System Model: PX769AA-ABA a1130n
BIOS: Phoenix - Award BIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3500+, MMX, 3DNow, ~2.2GHz
Physical Memory: 894MB RAM
Page File: 311MB used, 1856MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: ATI RADEON Xpress 200 Series
Manufacturer: ATI Technologies Inc.
Chip Type: ATI RADEON XPRESS 200 Series (0x5954)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_5954&SUBSYS_2A21103C&REV_00
Display Memory: 128.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (75Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6525
Driver Date: 3/14/2005 16:54:24
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: SB Audigy 4 [DD00]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0008&SUBSYS_10211102&REV_00
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 5.12.0001.1164
Driver Date: 12/8/2005 11:55:46
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0





Debug Message: Loading Data Defs
Debug Message: Data Defs block size: 2227815
Debug Message: Clear data definitions.
Debug Message: Loading TechDefs
Debug Message: Max num techs: 248
Debug Message: Loading ImprovementDB
Debug Message: Loading Component Defs
Debug Message: Loading ShipTypes
Debug Message: Loading ShipConfigs
Debug Message: Loading AnomalyTypes
Debug Message: Loading RandomEvents
Debug Message: Loading UPIssues
Debug Message: Loading ResourceTypes
Debug Message: Loading InvasionTactics
Debug Message: Loading SBmodules
Debug Message: Loading PoliticalParties
Debug Message: Loading Planet Types
Debug Message: Loading Star Types
Debug Message: Loading Game
Debug Message: Loading Galaxy
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading Civs
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Loading Influence
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 10
Debug Message: Year: 2227. Dark Yor traded Advanced Hulls to the Drengin Empire in exchange for Enhanced Miniaturization
Debug Message: Destroying ship Heavy Fighter M2-1 1458. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Random Event: Checking for Rebels
Debug Message: Random Event: End
Debug Message: Destroying ship Troop Transport M1-10 956. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Random Event: Espionage
Debug Message: Random Event: Checking for Rebels
Debug Message: Random Event: End
Debug Message: Destroying ship Troop Transport M1-10 1460. Orbiting: 0
Debug Message: Destroying ship Colony Ship M1-12 1489. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: Checking for Rebels
Debug Message: Random Event: End
Debug Message: Torian Confederation (4): Researching: Extended Life Support
Debug Message: Year: 2227. Paulos traded Enhanced Deflectors to the Drengin Empire in exchange for Xeno Farm Construction
Debug Message: Updating ZOC.
Debug Message: OptionsWnd: Quit Btn
Debug Message: Posting WM_CLOSE message.
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clear galaxy settings.
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Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Clear data definitions.
Debug Message: Killing Galaxy: Completed
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Debug Message: TextFiledBack.png not cleared 176 counts left.
Debug Message: WorkAreaBack.png not cleared 1 counts left.
Debug Message: GameUninitialize end
Debug Message: Device not cleared. 26 counts left.
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Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally
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Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Unallocated Mem: 8 bytes of memory from line 1136 of .\Source\editfields.cpp
Debug Message: Not all memory has been freed from memory system EditFields.
Debug Message: 2112 bytes of memory still allocated.

Reply #8 Top
Your drivers are over a year old. Is that the newest Radeon drivers there are? Check for new audio drivers too. I know theres alot of old audio drivers that are still the "current" driver, but I'd check to be sure.

You also have a ton of lines with memory problems. I've not seen that type of bug report posted yet, way out of my knowledge. But theres alot of folks here with tons o know how and I'm sure they'll get ya fixed up soonish.

One of the great things about Gal Civ and Star Dock is the support from SD and even from the other players. As long as folks don't whine theres usually tons of folks ready to help that do have the knowledge.
Reply #9 Top
Also, I believe there WAS a shield, but I saw NO ships. What do you do if there is a shield to see and then subsequently attack the ships?

Not a bug, then. Shield means ships in orbit (shield = protection = "this planet is protected against invasion"). Left-click on the planet to select it and you should be able to get some info on the enemy ships (it's the same display as when you click on one of your own planets.) Move some attack ships onto the planet to fight the ones in orbit. Once the coast is clear, the shield goes away and you can left-click your transport, right-click the planet, and invade.