Herewith a whinge about the campaign. Yes, another one. The Darklords are overpowered. The scenarios involving "stop the darklords beating the c*p out of you" require too much of the "you have to pick this particular exact combanation of decisions to build to the point where you have a chance". This turns the game into a puzzle game, not a strategy game. It makes it dull, and frustrating, rather than fun and challenging. I should not need to be able to recite the game mechanics from memory after being woken at 3am from a deep sleep resulting from having a Freaking LIFE that requires me to Freaking WORK rather than spend 47 hours a day learning said mechanics just so I don't have my *ss whooped in the campaign all the time.
Serious thumbs down, guys. Oh, and for what it's worth, I've been playing computer games since the days of the original adventure, so I have just a little bit of insight into what makes a good game and what doesn't, ok?