Ethical dilemmas a trivial matter?
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GalCiv2 Forums
So I'm one of the only 2 civs left on a huge map in 2232 owning 20 some odd planets and I start getting bombarded with all these ethical dilemmas which I didn't see for the first few years at all, but now getting several a year. I've got over 300,000 billion citizens and getting like 3,000 BC a week in surplus and I get to make decisions on how to deal with say a plague for example that threatens to kill off up to 100 million people if I don't spend like 150 BC to cure it. Alternatively I can sell the fluid in the boils that people develop (which was an incredibly funny choice btw) for a massive 240 BC.
From a utilitarian perspective, I'm not given a reason to care. Basically you just pick the alignment that you want to align yourself with and turn to more pressing matters. The whole thing would be far more interesting if the choices really had some greater impact. The temptation to do something evil or the a great cost of doing the right thing in a situation are completely lost when the events are so insignificant.
I'm sure most people would be upset if they got a random dilemma that forced them to do something evil to save their civilization and that it's hard to choose what a good scale is for a potential disaster simply based on what turn it is into a game, but if they are going to present you with what seems like more and more of these as time passes, couldn't they scale a bit more? Maybe they could be a random percentage (within limits) of your total population / weath / etc instead of just a number (which I assume they are based on consistently low figures like this) In this way you wouldn't be confronted with meaningless choices, well at least not all the time. I mean if I were really in charge of 1/2 the galaxy, I'm not even sure if this event would even be brought to my notice.
From a utilitarian perspective, I'm not given a reason to care. Basically you just pick the alignment that you want to align yourself with and turn to more pressing matters. The whole thing would be far more interesting if the choices really had some greater impact. The temptation to do something evil or the a great cost of doing the right thing in a situation are completely lost when the events are so insignificant.
I'm sure most people would be upset if they got a random dilemma that forced them to do something evil to save their civilization and that it's hard to choose what a good scale is for a potential disaster simply based on what turn it is into a game, but if they are going to present you with what seems like more and more of these as time passes, couldn't they scale a bit more? Maybe they could be a random percentage (within limits) of your total population / weath / etc instead of just a number (which I assume they are based on consistently low figures like this) In this way you wouldn't be confronted with meaningless choices, well at least not all the time. I mean if I were really in charge of 1/2 the galaxy, I'm not even sure if this event would even be brought to my notice.