What do you want in an expansion?

Or, What would you pay to play?

I think most on these boards would agree that Gal Civ 2 is a huge hit. I also think that most would agree that an expansion is not only inevitable, but anticipated. Stardock has been awesome so far updating the game and promoting modding. So this makes me wonder, what would put down cash for to be able to play?

This is what I would like to have:

1: A new race or 2

2: A new Campaign. Having the Arnor come back and fight a holy war against the Drengin would be cool.

3: New ship hull set for the new races

4: A new ship size - Gigantic; for truly titanic ships

5: Loads of new ship jewelry

6: New modules including:
Carrier Module - can carry 2 tiny or 1 small ship which don't count against a fleet's logistics
Advanced Carrier Module - can carry 4 Tiny or 2 small which don't count against logistics
Command Module - Gives Attack and defense bonuses to any ships in the same fleet
Repair Module - Repairs friendly ships within its sphere of influence
28,734 views 71 replies
Reply #1 Top
Doubt there will be carriers. The campaign for expansion is played as the Drengin, with terror stars (planet nukers) and a LOT of espionage.
Reply #2 Top
wish there would be carriers.. woud love to see mini-ships buzzing around and fighting each other..

or regarding some anti-missle defenses, i wish there was some droids you can see for the anti-missle defenses rather than shields.

oh .. ANTI-espionage would be great. I am always on the defensive.
Reply #3 Top
I wish for tactical combat. We've got a great combat viewer, great animations, ability to make cool looking ships, we just can't control anything at a tactical level Otherwise, the game is fantastic.
Reply #4 Top
Espinage missions would be a nice touch. Like once you get to advance you could actually SAY what you wanted to do rather than just get a randomtech every once in a long while. Just the usual stuff: blow up/steal a ship/building, steal tech, counter-spy, etc. Another which I would love to see is some sort of minefield option for constructors. While the speed of the game may actually be a little fast for this to really work, the idea of a contested border being laced with mine fields could bring on a whole new dimension to the warfare in the game. Espescially if it were fairly low-tech with each constructor adding more/better mines. Imagine coming out with your new and improved One Ship Wonder only to see it brought to half strength (or worse) because it ran through a mine field on the way to the actual battle.
Reply #5 Top
Gargh! Grifman, no tactical combat? what would be the point of research if you have skills enough to change the outcome of a battle? Perhaps an option to "Set flagship" and have it gain special bonuses.

And espionage missions are, I think, coming in the form of agents.
Reply #6 Top
In response to #3: no more beating the dead horses.

Definitely will say new races, techs, campaigns will be cool to see. More movies, more cutscenes, more bling. More ship types.

I know, sounds like I'm a demanding lil bugger. However extra eye candy is a good thing
Reply #7 Top

How about races you create yourself?

I.e. create a custom race, save it, then play against it.

Reply #8 Top
I.e. create a custom race, save it, then play against it.


Hint...Hint... That would be cool Frogboy...Um....Any plan to have Ringworlds and then Sphereworls? I posted this thouhgt previously in "Good ideas for next expansion or Galactic Civilizations 3?"
https://forums.galciv2.com/?ForumID=162&AID=112158&cmd=myposts

-Wade
Reply #9 Top
I would like to see some real use for the Influence points outside of the UP. Right now, they are useless as a bartering medium.

Perhaps you could spend points to set the agenda at the UP meetings?

END COMMUNICATION
Reply #10 Top
For me - the biggest things would be the ability to have all races as custom, and also each race with a custom tech tree... Then we might see some 'proper' total conversions
Reply #11 Top
I.e. create a custom race, save it, then play against it.

I've been wanting to fight against the race I made, so saving it and fighting it would be great.
Reply #12 Top
1. More ship styles. I would especially like an Arcean one.

2. More detailed intelligence operations + counter intelligence.

3. Population that consists of different races with different wants and needs.

4. Less micromanagement in starbase upgrade.

Reply #13 Top
(In rambling form, keep in mind)

I would like to be able to terraform and colonize uninhabitable worlds, and live underwater ,with the snorks. Espionage would be sweeeeet, but I'd also like to see things like carriers, command ships, larger fleets. (Ringworlds and inside sphere worlds sound cool, but what use are they aside from mimicking Halo?) Perhaps more customizablity, races that feel different, different techs, ability to do even CRAZIER stuff with your custom races. Underwater, cybernetic, etc. Maybe some cloaking and sneak attack abilities. (Note, See my post: Dirty Tactics Or Drengin Honor https://forums.galciv2.com/?ForumID=162&AID=111909&cmd=myposts ) I would like to be able to take over races without conquering them, use their racial abilities. Hold worlds hostages or use them as a part of my empire but allow them to use their own racial abilities. Most of this is random crazy rambling but I'd think it'd be cool. I've been told on some of these ideas, especially the racial ones before, that I should just pretend, but it'd be cooler if it was part of the game. If there was some report as to the racial demographics of my empire, and which races I encompassed, that might be cool too. I hate to assume all the worlds that revolted are instantly all the same race as me, it'd be interesting to be a giant multi-species empire. Ah well, most of this is just rambling, I'll quit while I'm ahead.
Reply #15 Top
- Like the idea of terraforming class 0 planets....

- Also like the idea of a command module and a carrier module (for example how it was done in MOO2)

- Talking about MOO2.... In MOO2, you also had asteroid belts in a system.... Why not introduce them here. It could give you a system production (mining) bonus and/or a defense bonus (slowing down enemy vessels, or equiped with defensive measures, etc.) ! Later on you should be able to terraform them....

- Like espionage and counter intelligence. I like how this was done in 'StarTrek Birth of the Federation'.

There you could pick between 'sabotage' or 'espionage' per race and in 4 categories: 'miliatry' (stealing/disabling ships), 'political' (incite revolts/riots), 'economic' (steal from treasury) and 'technological' (steal techs). Also when you got more advanced, you were asked which other race should get the blame of your actions...... For example, When playing Romulans I would steal from the Klingons' treasury and let them think it was the Ferengi.... This is how you gert wars started among your enemies.....


Imagine this pop up: "Our agents among the Drengin Empire have stolen the tech 'Harpoon III' and delivered it to our scientists. Evidence of which empire's involvement you want our agents to fabricate on the scene? Altarian Empire, Drath Legion, Yor Collective...."

- Talking about Klingons and Romulans.... Also I would like stealth and cloaking devices. Some counter measure can be provided with sensor upgrades

- On a 'Trekkie' note, I would really like the 'exploration of the galaxy' to be continuous. (Yes, I posted this before....)This can be done in several ways (or combinations of them) :

- by the popping up of resources throughout the game.

- by "hiding" anomalies on moons and "class 0 planets". Each planet/moon has to be surveyed (which can take x turns each time)

- by opening up certain anomalies only when better sensors are researched. for example: if you have sensors mk 1 you will not "see" an anomaly when your survey ship is in sensor range, but it will see it when you have sensors mk2 and so on. This way, it will pay off to research sensors and to build more survey ships.

Reply #16 Top
The Possibility to do something with the poor quality planets. Many would be habitable using pressure domes or like.
Not to mention the resources you could get off of some of them.
But only with technology so the colony rush at game start is not the only colonising one can do.
Reply #17 Top
I would like to see more distinct differences between the races, and the way they behave in game.

yes being able to play other peoples customs races, and your own designed one would be cool, but for the custom races to be worthwhile you would need alot more traits and behavious to make them distinct, and they would have to behave differently in game rather than as it stands. Which is they sort of merge into a sameness - dealing with one is the same as the others and they behave similarly.
Reply #18 Top
Just implement a Multiplayer Modus, anything else has got the lowest priority.
I bought the game, invited an old friend like in MOO2 times for a hole weekend to play that game coop.
Just next day after i received the box, i realised after installation, that not even HotSeat Multiplayer Game can be done. And this is one of the most important reasons why i buy round-based games like Domination, Massive Assault, Civ or perhaps Etherlords.

A missing of that feature is a big big mistake that should be correctet ASAP.
The now implemented Metaverse... Where is the fun?? There are only Columns and Rows of Numbers.... but no real player to game with.
Reply #19 Top
I think the space in GC is just a liitle too empty. There is so much stuff that's floating in space, why not add some to the game. You could for example add nebulas, which could influence sensor readings, movement speed or even damage ships passing through. Or introduce astroid fields, which would make some space impassable, like a wall. Great use for defense!.
An maybe just some things for graphics, like a passing comet or something.
Reply #20 Top
I've mentioned it before in another thread, but I'll be glad to mention it whenever these 'enhancement request' threads pop up... Multiplayer!

And I'm glad to hear a few other people mentioning it also. If they can come up with an expansion that includes a couple more campaigns, a few feature improvements drawn from the suggestions that the other folks have had (lots of good ones in these threads), and multiplayer capability, then I'd be happy to plunk down $20 - $30 for it. As would a few of my friends.
Reply #21 Top
I'd like to see Heros that give bonuses, ala MOO2 (please not the MOO3 hero system!).

Perhaps a purchase system for the heros, instead of them randomly showing up at your door step.

And a built-in alarm... so I know when to stop wasting my life, and get something constructive done for the day.
Reply #22 Top
MULTIPLAYER!!!!!

I want multiplayer! i imagine it as everyone does all their moves at the same time and its 30 seconds a round. So you can move all your ships do reseach tweek everything you want but if you take too long then the game moves forward. if you finish your stuff early just hit the turn button, if everyone hits turn then the game moves forward instantly!

Sure the AI is good but man nothing beats destroying your friends (especially if your all drunk at the time!!)

I would like mine fields, move spy stuff, right now i spend tons and tons of money but nothing ever happens. i have a great econ and i'm maxing out esp on all other civs and nothing its like a money sink.. i should be able to spend 100bc and attempt a mission or something...

More base ships more ship jewerly , nebulas would be cool..
Reply #23 Top
Your web site just ate my last attempted submission so I'll try again. This time I'm preparing it in notepad.

First of all, I won't be using a multiplayer option if you provide it. I have no problems with it having multiplayer if it doesn't hurt the single player gameplay though. Single player must have priority unless there ever comes a point where most people are playing it multiplayer, which I doubt will ever happen.

1. Buttons which step through all fleets without orders, or all fleets; buttons which allow me to flag a fleet to be passed by for the stepping through either for that turn or until I change it (sentry and guard don't seem to quite work that way); and a warning if I click the turn button and there are some fleets still without orders. Many TBS games have this and it's desperately needed in this one too.

2. Greatly expanded espionage. Give espionage a chance of being discovered with bad results. Add counter espionage. Depending on the counter espionage level the chance of discovery goes up and the chance of finding anything out goes down.

3. Espionage should be time sensitive. If I know everything about a race on turn 30 and stop funding, I shouldn't know much at all by turn 200.

4. I should have access to more information on races for which I've researched everything. For example, I should know which techs they've researched, have access to all their ship designs, and should know how many of each design they currently have.

5. Add some uncertainty. Allow NPCs to break alliances in some circumstances. Allow conquered planets to revolt (or at least start them out with a horrible morale).

6. More races. Maps bigger then gigantic. Those two make even more sense if both are done.

7. Some way of doing more with those cool ship designs in-game. If not tactical combat maybe something else can be done.

8. Expanded ship designer. More hulls, more jewelry, maybe more components, maybe more design styles. Maybe even expand it so you also use it to design starbases.

9. The ability to blockade a planet. When blockaded you can't buy anything on it and it can't contribute to your research or income (but if it's using up your money it should continue to do so so people aren't encouraged to let money holes be blockaded). As it is now, you can let enemy ships run free in your territory as long as you kill all the troop transports.

10. Also on the ship designer. Give us a place to store basic designs (hulls+jewelry but no actual components) seperate from the ships. That way they are accessible in the ship designer but we won't have to wade through them when picking what ship to build on a specific planet.

11. When ships move over long distances, it would be very nice if they moved closer to a straight line. Also, diagonal movement should cost more then it is.
12. It would be nice if something could be done with some rating 0 planets. Nothing which can be used to base for ship range (that would change the game too much) but something. Perhaps a mining outpost. Perhaps some resources could be on planets instead of free floating in space.
Reply #24 Top
I would like to see (many have already been mentioned here):

+ More variety in the weapons firing, explosions, and sounds in the battles
+ More sound cues in the game, more music
+ More races, ability to apply custom races to AI
+ Multiplayer
+ Non-linear (or less linear campaign)
+ "Hero" units
+ Comets, asteroids, and anomalies that require higher-level sensors to find them/anomalies that regenerate
+ More diplomacy and espionage options
+ More silly stuff that happens
+ More moral decisions
+ Ability to colonize lowest-level planets, or at least to put outposts on them
- Get rid of resources floating in space
+ Ability to modify some racial options in-game, such as colour and emblem
+ Pirate planets/bases
+ Click-To-Enlarge for tiny screens like minimap and ships in orbit
Reply #25 Top
Some form of planetary conquest wherein population are not interchangable with troops, the original population of the planet is not destroyed but rather retains its identity and has to be garrisoned to maintain control. Honestly, the way it is now really kills my enjoyment of the game. Briefly, I see several ways to fix it...

1) Eliminate the troop transports & ground combat (perhaps as a game setup option so those who like it as it is still have it), in favor of a system wherein if you eliminate any defenders at an enemy planet you control it as long as you keep an armed ship in orbit. (a la Stellar Conquest)

2) Troops are something you build, and carry as cargo in troop transports (which don't disappear upon landing). The defender would get a small number of troops proportional to population as "militia". After conquest, you have to keep a minimum garrison proportional to population to avoid an "insurgency" that causes attrition to the garrison. (sorta kinda a la EU/EU2)

3) Troop ships come preloaded with troops (not reducing the planet population), and the ships disappear upon invading. The defender would get a small number of troops proportional to population as "militia". Some structures you can build on a planet increase the ratio of militia to population. (sorta a la MOO2)

4) Like #2 except you design troop units like ships (a la SEIV)