Bugs in Beta 1.1 version 3
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GalCiv2 Forums
These are the bugs that I have noticed so far in the new Beta:
1. When you have an event when colonizing a planet that increases production by a percentage, it shows up on the details window for the planet, but, if you notice, the production for that planet is no higher than for any other planet that has the same number of factories built. However, any special event that increases research by a % does work appropriately.
2. In 1.0.X, your home world gets a 10% production bonus, in the current beta, it gets a 10% research bonus instead (it shows up in the details window). Not sure if this is intentional or a bug, but should at least be documented somewhere.
3. If you play with no tech trading on high difficulty levels, the computer players will pick on you saying that they won't attack you if you give them some techs --- however, no techs are listed but some paltry amount (like 50 bcs). This is pretty funny.
4. You now have neutrality centers, but unlike other improvements, research centers, etc. will not automatically upgrade to them. You have to manually go into each of your planets, and manually upgrade each research center. If you "don't" do this, and research some higher research tech, they will upgrade to those "new" buildings.
5. Click on build nothing in the build window, and it will set it to build rangers. I have been careful not to exploit this, but I am sure others will!
6. You have an option now to remove old "functional" components when upgrading a design. However, if I upgrade a design without having those functional components set, then there appears to be no way to take off any of the parts from before (someone let me know if I am missing something). But if you choose TO remove functional components, then all components are removed whether they were jewelry or functional components.
Also, I don't know if this is happening to other people, but after the game gets going for awhile, the autosave will frequently crash-to-desktop. I have emailed these exceptions (using smartexception) to [email protected], but have yet to get any email back from them.
1. When you have an event when colonizing a planet that increases production by a percentage, it shows up on the details window for the planet, but, if you notice, the production for that planet is no higher than for any other planet that has the same number of factories built. However, any special event that increases research by a % does work appropriately.
2. In 1.0.X, your home world gets a 10% production bonus, in the current beta, it gets a 10% research bonus instead (it shows up in the details window). Not sure if this is intentional or a bug, but should at least be documented somewhere.
3. If you play with no tech trading on high difficulty levels, the computer players will pick on you saying that they won't attack you if you give them some techs --- however, no techs are listed but some paltry amount (like 50 bcs). This is pretty funny.
4. You now have neutrality centers, but unlike other improvements, research centers, etc. will not automatically upgrade to them. You have to manually go into each of your planets, and manually upgrade each research center. If you "don't" do this, and research some higher research tech, they will upgrade to those "new" buildings.
5. Click on build nothing in the build window, and it will set it to build rangers. I have been careful not to exploit this, but I am sure others will!
6. You have an option now to remove old "functional" components when upgrading a design. However, if I upgrade a design without having those functional components set, then there appears to be no way to take off any of the parts from before (someone let me know if I am missing something). But if you choose TO remove functional components, then all components are removed whether they were jewelry or functional components.
Also, I don't know if this is happening to other people, but after the game gets going for awhile, the autosave will frequently crash-to-desktop. I have emailed these exceptions (using smartexception) to [email protected], but have yet to get any email back from them.
