Suggested change to engine/life support ranges

I have a suggestion for a change to the game. I haven't tried any betas so this is based on the original patch.

Every game for me starts out with the AI grabbing planets so fast that I have no choice but to buy a colony ship every turn until I run out of money. I have to rush these ships to star systems as fast as I can and hope I'm fast enough to get some decent planets. The initial ship range is so large that my opponents and I can colonize many, many star systems from the start. This doesn't seem very realistic to me and I end up placing very little importance on engine and life support techs for much of the early game. Also I have very little interest in low numbered planets as I'm rushing to find the 8+ ones.

I have ended up making most of my games with only 2 opponents and making them below average intelligence just so I can get what I feel is my fair share of the planets. This tends to lead to games that I am too dominate in by mid-game. Just about every game where I try to use more opponents I end up getting totally shut out of good planets early and get crushed early on.

My suggestion is that you change how starship engines/life support extend range. At turn 1 you can reach only the nearest star systems and exploration would be very limited. Assuming civs don't start right next to each other this would give each civ a chance to colonize their part of the galaxy in the very beginning and a civ would spread out more uniformly from its start. After researching engines and life support a civ can then begin to move a little farther out. Make the range increase a small fixed value so each early engine tech increase, you can reach only a few more star systems. Perhaps later at warp drive or higher you get the range that you start with right now.

Interaction with other civs would come a bit later which would be good as I seem to meet them before I can even get a translator researched. This change would also prevent the AI from getting a survey ship out first and then grabbing every anomoly on the map. Similarly you would have a chance to get constructors out to resources in your area before the AI can.
3,151 views 4 replies
Reply #1 Top
The expansion phase in the beta 1.1 patches is much harder now as pop growth is way nerfed down. This seems to have slowed things down - expand too fast and you will find yourself broke and defenseless against the AI's who are now spending time making military stuff. Your way would maybe present too many issues and be difficult to manage/balance on different map sizes. The release 1.1 patch is scheduled out next week.
Reply #2 Top
I agree that the range is too high right now, I hope the 1.1 patch fixes it.
Reply #3 Top
Are you using the default colony ship?

It is really not hard to out rush AI at Intelligent or below level. Design your own colony ship with max engine and no life support. So your colony ship will be much faster than AIs'. Thus, even if you send your ship late to a planet, you might still win the race. Without life support it still has a range of 0.9 sector and this is enough for the early game. There are 8 sectors surronding you home sector (unless you are at edge or corner of the galaxy), within them there must be few planets to colonize. With each additional sector colonized, your colony ship will be able to travel further. Thus, enable you to try colonize more sectors... if there is a planet that's out of 0.9 sector range, than just design another fast colony ship with correct range then...

I have very little interest in low numbered planets as I'm rushing to find the 8+ ones.

well... never underestimate low class planets. with good tile bonus, sometime a low class planet is better than high class ones. The best production planet that I have ever had in all my games is a class 6 planet.

Interaction with other civs would come a bit later which would be good as I seem to meet them before I can even get a translator researched.

Invention normally comes after problem/need. So think it as in real life; if you are alone(no contact with other races), then why would you need a translator (there is no others to talk to), and how would you design one since you have never hear/read their languages?

Similarly you would have a chance to get constructors out to resources in your area before the AI can.

design your own fast constructors.

good luck and try a bigger map with more opponents next time (it'll be fun, trust me)
Reply #4 Top
If you make the star systems more sparce (Uncommon or occasional) you may not have this problem.