Ship combat and design - How does it really work?
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GalCiv2 Forums
I am a big fan of GC1 and 2
Just wanted to start the post with the above sentence...just incase someone thinks this is a troll post
Now I really like the new ship design and combat feature in GC2. It is definitely a step up from GC1 and is definitely fun. However, after reading nearly all the post in this forum about ship combat and looking at guides after guides (include wiki)...I'm still confused.
In my current game I am planning a war with the yors. Using espionage I gathered that they have 3 points in missles (no defense whatsoever. So I designed a medium ship with these specs: 1 laser, 2 pt defense. However, I tried it and my ship loses every single combat. In fact I tried it over 20 times and I could only win twice (and both those times I had only 2HP left.
So then I tried different combos: 2 laster, 1 pt defense; 3 laser, 0 pt defense; Still my ship lost in combat. The only time it won was when I put it in a flee of two ships.
My question is this:
What is a good effective strategy for designing ships to counter you enemy?
What is a good ship design for a pure defensive ship? ie. a ship that you leave at your planet PURELY for defense. Would a 0 attack and all defense work?
Is it possible to beat the AI's ship without the need to out-tech them? ie. is it possible to use old techs but carefully design a ship so it can beat the AI.
One of the things that I didn't like about GC1 was that combat supremacy was like this: The higher the tech, the more powerful the ship, the more likely you would be dominant in battle eg. If you only had battlehammers and the yor had death-knight...then the yor would win full stop.
In regards to GC2, I think that even though many changes have been made to the game that idea still exist. Out-tech your enemies and you will have a tremendous advantage...or maybe I'm just missing something.
What is the BEST way to tackle ship combat and counter any attack?
Just wanted to start the post with the above sentence...just incase someone thinks this is a troll post
Now I really like the new ship design and combat feature in GC2. It is definitely a step up from GC1 and is definitely fun. However, after reading nearly all the post in this forum about ship combat and looking at guides after guides (include wiki)...I'm still confused.
In my current game I am planning a war with the yors. Using espionage I gathered that they have 3 points in missles (no defense whatsoever. So I designed a medium ship with these specs: 1 laser, 2 pt defense. However, I tried it and my ship loses every single combat. In fact I tried it over 20 times and I could only win twice (and both those times I had only 2HP left.
So then I tried different combos: 2 laster, 1 pt defense; 3 laser, 0 pt defense; Still my ship lost in combat. The only time it won was when I put it in a flee of two ships.
My question is this:
What is a good effective strategy for designing ships to counter you enemy?
What is a good ship design for a pure defensive ship? ie. a ship that you leave at your planet PURELY for defense. Would a 0 attack and all defense work?
Is it possible to beat the AI's ship without the need to out-tech them? ie. is it possible to use old techs but carefully design a ship so it can beat the AI.
One of the things that I didn't like about GC1 was that combat supremacy was like this: The higher the tech, the more powerful the ship, the more likely you would be dominant in battle eg. If you only had battlehammers and the yor had death-knight...then the yor would win full stop.
In regards to GC2, I think that even though many changes have been made to the game that idea still exist. Out-tech your enemies and you will have a tremendous advantage...or maybe I'm just missing something.
What is the BEST way to tackle ship combat and counter any attack?