Economy & Planetary Development
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GalCiv2 Forums
New to the game here. I love it so far. Just have a few questions and need some advice.
(1) I think I understand the basic idea behind planetary improvements. Your factory doesn't supply production but rather supplies the capacity to convert income to production. (Hope I'm right so far.) Now, does a planet's facilities only use the income of the planet itself, or does it draw from a global pool of income?
(2) Factories supply both military and social production?
(3) What happens if you have, for instance, military and social spending 'investment' globally set to 30% each, but some planets' factories are idle, while others are online and producing?
(4) Is there any way to set the military, social, and research sliders for each planet individually?
(5) How does population figure into things beyond supplying tax revenue and defense against invasion? Do you need to have a certain number of pops to actually 'work' in the various buildings, or are 10 factories on a 1 pop planet just as effective as on a 20 pop planet?
(6) Do other buildings like Embassies and Entertainment facilities also convert income to ... whatever it is they do ... or do they have a 'set' effect? Do they have other costs beyond simple maintenance?
(7) How many entertainment facilities do you need to keep X number of pops happy? Is there any way you can spend more on a particular planet to keep its pops happy beyond building more (or upgrading existing) entertainment facilities, or reducing the global tax level?
(8) Can you set tax levels on a planetary basis?
(9) Does it make more sense to have specialized planets (for instance a few heavy industry and research planets, with the rest being high pop/happy people planets for income)? Or should I even development across all of my planets? (Ignoring for the moment concerns about defense.)
(10) Anyone know how 'rush-building' works? Seems like ships are far more expensive to rush-build than are buildings. I'm also wondering if it's more expense to rush-build a project on day one, versus rush-building at various levels of completion. (Doesn't seem like it, but I'm not really sure.)
Thanks! Sorry for the length.
P.S. What's the difference between the GalCiv II forum and the GalCiv II: Game Talk forum?
(1) I think I understand the basic idea behind planetary improvements. Your factory doesn't supply production but rather supplies the capacity to convert income to production. (Hope I'm right so far.) Now, does a planet's facilities only use the income of the planet itself, or does it draw from a global pool of income?
(2) Factories supply both military and social production?
(3) What happens if you have, for instance, military and social spending 'investment' globally set to 30% each, but some planets' factories are idle, while others are online and producing?
(4) Is there any way to set the military, social, and research sliders for each planet individually?
(5) How does population figure into things beyond supplying tax revenue and defense against invasion? Do you need to have a certain number of pops to actually 'work' in the various buildings, or are 10 factories on a 1 pop planet just as effective as on a 20 pop planet?
(6) Do other buildings like Embassies and Entertainment facilities also convert income to ... whatever it is they do ... or do they have a 'set' effect? Do they have other costs beyond simple maintenance?
(7) How many entertainment facilities do you need to keep X number of pops happy? Is there any way you can spend more on a particular planet to keep its pops happy beyond building more (or upgrading existing) entertainment facilities, or reducing the global tax level?
(8) Can you set tax levels on a planetary basis?
(9) Does it make more sense to have specialized planets (for instance a few heavy industry and research planets, with the rest being high pop/happy people planets for income)? Or should I even development across all of my planets? (Ignoring for the moment concerns about defense.)
(10) Anyone know how 'rush-building' works? Seems like ships are far more expensive to rush-build than are buildings. I'm also wondering if it's more expense to rush-build a project on day one, versus rush-building at various levels of completion. (Doesn't seem like it, but I'm not really sure.)
Thanks! Sorry for the length.

P.S. What's the difference between the GalCiv II forum and the GalCiv II: Game Talk forum?
doing that quickly adds up.
Have no idea how much that helps me. Was having an impossible time figuring out the economy of this game. Thanks again!