Economy & Planetary Development

New to the game here. I love it so far. Just have a few questions and need some advice.



(1) I think I understand the basic idea behind planetary improvements. Your factory doesn't supply production but rather supplies the capacity to convert income to production. (Hope I'm right so far.) Now, does a planet's facilities only use the income of the planet itself, or does it draw from a global pool of income?



(2) Factories supply both military and social production?



(3) What happens if you have, for instance, military and social spending 'investment' globally set to 30% each, but some planets' factories are idle, while others are online and producing?



(4) Is there any way to set the military, social, and research sliders for each planet individually?



(5) How does population figure into things beyond supplying tax revenue and defense against invasion? Do you need to have a certain number of pops to actually 'work' in the various buildings, or are 10 factories on a 1 pop planet just as effective as on a 20 pop planet?



(6) Do other buildings like Embassies and Entertainment facilities also convert income to ... whatever it is they do ... or do they have a 'set' effect? Do they have other costs beyond simple maintenance?



(7) How many entertainment facilities do you need to keep X number of pops happy? Is there any way you can spend more on a particular planet to keep its pops happy beyond building more (or upgrading existing) entertainment facilities, or reducing the global tax level?



(8) Can you set tax levels on a planetary basis?



(9) Does it make more sense to have specialized planets (for instance a few heavy industry and research planets, with the rest being high pop/happy people planets for income)? Or should I even development across all of my planets? (Ignoring for the moment concerns about defense.)



(10) Anyone know how 'rush-building' works? Seems like ships are far more expensive to rush-build than are buildings. I'm also wondering if it's more expense to rush-build a project on day one, versus rush-building at various levels of completion. (Doesn't seem like it, but I'm not really sure.)



Thanks! Sorry for the length.

P.S. What's the difference between the GalCiv II forum and the GalCiv II: Game Talk forum?
5,928 views 4 replies
Reply #1 Top
Hi!
To answer your questions:
1) global
2) both
3) in game ver. 1.1 unused social production will be diverted to military, and unused military will be transfered back to pool. In game ver.1.0x unused social production will be charged, and lost
4) nope. You can only focus spending
5) pop only provides money and troops (and scores for metaverse)
6) set % effect, nothing else.
7) vague. The formula is complicated. AFAIK there'nothing you can do besides what you wrote.
8) no
9) depends on approach. I avoid having very specialized production and research planets
10) you buy missing production, paying ~10 times the costs of regular production. Avoid that on colonies, or you'll run out of money very soon.

HTH.

BR, Iztok
Reply #2 Top
10) Actually, varying levels of completion before rush-buying DOES matter. Very much so. As you near completion, you start paying only 4x the cost. When you have surplus cash, rush-buying near-completed stuff is a great way to jump start your economy. Generally speaking, it is more cost-effective to rush many near-completed things than it is to rush-buy a few big things from scratch.
Reply #3 Top
yes, but on the rush buildings, things like rushing your factories into being helps a lot becuse it lessens the time it will take for subsecuwrnt projects. i.e., you just started a flegling colony, so first thing you do is build a factory( of course), then what ever you want on however many tiles there happens to be open at the time; if you rush your first factory, then you cut the time it would have cost in weeks by half, and perhaps half per each additonal factory you build while you are currently building, say, a large project or a tech. center doing that quickly adds up.
Reply #4 Top
Wow! Thanks to all of you, esp. Iztok for answering all of those dumb questions! Have no idea how much that helps me. Was having an impossible time figuring out the economy of this game. Thanks again!