I liked the tech victory sequence from GC1 much better than 2. I agree that you should get bonuses from tech victory path techs, but instead of being glommed onto the "research" arm of the tree, they should be spread into different areas. i.e. Near Omniscience should be after the most costly techs in the Research area of the tree, Beyond Mortality should be after the most costly Biology techs, and Galactic Understanding after the most costly Diplomacy and Culture techs. In other words, each component of tech victory should be at the end of a differently-colored part of the tech tree.
This might be true in DL, but certainly not in TA - not even in DA. In TA, almost every race (possibly all of them) has at least one tech that can't be traded or stolen. In DA, spore technology could not be traded (possibly tradable between the two races with that ability, I never tried that). Now if you were to say it's the only tech common to all tech trees that is not tradable, you would be right.
It is also the only tech you can't get with creativity.
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