How do I increase my military rating?

hey, im pretty new to the game, only had it for a couple of months

anyway i was wondering, ive researched right up until shock troops, and ive got transport ships and a military starbase (not a very good one though, cant really put many modules onto it) but my military rating is still at 0. i have no idea how to make it increase.

help please, no matter how simple your answer may be
9,126 views 15 replies
Reply #2 Top
could it be that i havent researched certain things? if so, what do i need to research to improve my military rating.
coz ive been playing for ages and its not goin up
Reply #4 Top
military rating is based on warships, not troops' ability. So go build lots of warships or much better ones. use "span control center" to boost the rating.
Reply #6 Top
I think he meant SPIN Control center. It's a planetary improvement that makes the ships orbiting a planet look vastly more powerful.

Basically, you need warships. Either a whole horde of useless cannon fodder or a respectable size number of very good ships. Either way, you have to make sure you have the warships to protect your empire.

Even if you have no intention of using them offensively, you have to have them. Otherwise, the other races - even the "good" races - will decide your worlds will make a nice place to offload their excess population.
Reply #7 Top
Spin control center. Quadruples the military rating of a given ship in orbit (If you have a ship rated at 10, it'll be rated 50)
Only way to up it is big ships.
Reply #9 Top
Quadruples the military rating of a given ship in orbit (If you have a ship rated at 10, it'll be rated 50)


That would be Quintuples, with your example (50 = 5 *10).
If it is Quadruple, it would make them look 4 times as good.

Reply #10 Top
ships ships and more ships, that have a lest some offensive caplibilties
Reply #11 Top
SPIN control center. well.. there is a reason why I am not a spelling bee champion...
millitary rating is based on attack, defense, and hit points of your warships.

so can i just build loads of star fury's/defenders?


you... could... but default ship designs are basiclly useless. Design your own ship. seriously.

if you ever find a Luck Ranger in the game, just park it at the planet with SPIN control center, it will boost your rating greatly (acturally this is the only thing that I found Luck Ranger is good for. it is just too slow to be useful).

good luck
Reply #13 Top
That would be Quintuples, with your example (50 = 5 *10).
If it is Quadruple, it would make them look 4 times as good


Yes I realised that, but the forums are being annoying, and won't let me edit
so can i just build loads of star fury's/defenders?


NOOOOOOOOOOOOOOOOOO
Noo.
No.
If you build a ship without an engine or range, a basic defence ship, it can fit normally about 4 attack if you're lucky.
Reply #14 Top
Don't forget to upgrade your custom ships every so othen about when you get upgrades in miniturization amd upgrades in weapons that have numbers next to them to stay military competitive and there is a cap on the amount of ships you can have in orbit i think its 10

Hint: when you get large hulls don't use the small ones anymore just obsolete them and have mediums in there place as cannon fodder
Reply #15 Top
Since at higher levels your military power is important in order to keep everyone from ganging up on you, it pays to optimize it. The formula for each ship is: attack + defense + (ship health / 10) and your military rating on the charts is just all your ships added together.

During the start of a game when I'm in expansionist mode and not feeling like a war, I tend to make tiny or small ships with no engines and as many cheap weapons as I can pack on them. Typically this means mass drivers, but the cost advantage isn't all that much, and if you've gone a bit down the other trees you may end up with ships that have more bang for your buck. I build these ships and then send them off to my outlying colonies. With no engines, they take forever to get into position but they're mainly a deterrent, not an actual fighting force. I try to do one ship per colony before doubling up, since a single ship in orbit is all thats needed to stop a transport from landing (and before I started doing this, I did have a couple times where an unescorted transport zoomed in and attacked a world). As I get new tech, I upgrade this ship design, but don't bother upgrading the ships themselves.

Once I get to the point where I'm not trying to push out as many colony ships as possible and things start slowing down,I design a warship with 1-3 engines, 1 life support and the best weapons/defense I can fit regardless of cost (usually almost entirely weapons at the start of a game, but going heavier on defense as the game progresses). I make a fleet or two of these and park them near any trouble spots I may have. As these ships become obsolete and I replace them with new ships I send them off to take up station around colony planets. These ships are more expensive per military rating, but its good to have at least one fleet of fast and powerful ships in case of an exploitable opportunity or unexpected war declaration.

From there, well... it varies based on the game. If I'm worried that someone might attack my worlds, I design a defender that is the largest ship size I can build and heavy on the defense, and then hope it lasts through the enemies first strike. Later in the game I usually don't have any problems keeping my military rating up, which frees me up to design less "efficient" ships that are much more effective in actual combat but aren't as good at deterring enemies from attacking in the first place. At the start of a game, offense and engines are key, but as the game progresses and you get larger ships defense becomes more and more important.