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Time stands still after loading a savegame

Time stands still after loading a savegame

Time does not advance in a turn right after loading a savegame

*** Updated on 05/31/06***



Hi there,



I just saw that the previous thread (-> Link) about this was not posted in the "Bug Reports"-section, so I repost here in hope to receive more attention.



Summary: Time does not advance in a turn right after loading a savegame.



Tested Versions: 1.0X.1, 1.0X.2, 1.10.027, 1.11.029, 1.20b.009





Everytime I load a savegame and then click TURN, the time does not advance. There was no social or military production, no income or expenses, no research, no population growth. But all ships have their movement points restored. It's like an extra turn in which you can only move your ships and do nothing else.



In the beginning I was just wondering, what was happening... But yesterday I tested this behavior some more:



- I started a new campaign. Date is 1st of January.

- Moved the colony ship and the scout.

- Quicksaved.

- Loaded the game.

- Clicked turn -> Still 1st of January, no production and my ships had full movement points again.

- Moved the colony ship and the scout.

- Quicksaved.

- Loaded the game.

- Clicked turn -> Still 1st of January, no production and my ships had full movement points again... and so on...



This way I was able to colonize a planet, which was at least 15 parsecs away, on the 1th of January

The computer did move his scout ships, too. I haven't yet checked, if production is working for the AI...



This is not the "bug where data on main screen (treasury, tech, etc) would not update immediately after loading a saved game", because I always forced an display update in 1.0X.2 (ESC, ESC) and updated to 1.1-BETA2 before doing this test.



In my opinion this is a bad bug: Let's say I was being attacked... and the battles have all been very unlucky. But if I reload, that one big ship i was building will not be ready in time to participate



Or the other way around: You have built a large fleet and start attacking an inferior enemy. Since production is not working he cannot even build defense ships on more remote planets. Exploiting this bug you could capture all his planets in a single turn (if production is indeed also not working for the AI).





Further Info:

- Link

- Link

- Link

- Link

- Link

- Link

- Link

- Link !

- Link

- Link





This is, at least for me, the first show-stopper I came across. Apart from that, I love this game

42,778 views 62 replies
Reply #51 Top
not all games have the feature to save and reload whenever you want

a game like galciv2 without save feature ????

Where did I speak about the kind of the game ? And I didn't say that there wasn't no save. BTW in MOO2, I don't remember being able to save during combat


Reply #53 Top
Well GalCiv2 doesn't have a save/load feature that works without changing the game. An extra round of ship
movements changes the game -- how many times does expansion come down to a 1turn differnce?
Can this be exploited to your advantage?, probably. Can you save/load a game without the game being
changed from continouse play?, Noooooooooooooooo!!!!!!!!!!

Please Stardock, i beg you, give us a save/load that does not affect the game. So what if some or even all
replay a turn( or even every turn ) to get good results for turns -- that is each players choice.
Reply #54 Top
Found an May 1 article that Tandis from Stardock said it was a bug. And they were hoping to kill it in 1.2 final.

Its a Bug. Not a feature or working as designed.
Reply #55 Top
Well, editing post seems to be messed up at the moment...

*** Updated on 06/16/06***

Tested Versions: 1.0X.1, 1.0X.2, 1.10.027, 1.11.029, 1.20.035


Bug not fixed in final 1.2 patch.
Reply #56 Top
Current Poll: "Which feature in a GalCiv III would you want the most?"

I chose Other... Why? I'd like the existing features to work.
Reply #58 Top
Was this finally fixed with 1.2???

EDIT:
I guess not.
Really, this is 2nd most annoying bug in any game I experienced.
Similar Rome Total War bug gets 1st place (before fixed in patch 1.3).

I mean really, the most annoying bugs are those you experience evey time you play.
And you get this one every time you start play session. What is more annoying then that?
Reply #59 Top
Current Poll: "Which feature in a GalCiv III would you want the most?"


Loading the saved game without penalty.
Reply #60 Top
I still experience this as well.
Reply #61 Top
Seems like they finally fixed this one... at least I haven't seen it in some time. Are there still some issues with save/load that I maybe just didn't notice, or have they REALLY nailed it?
Reply #62 Top
savegame problem fixed in 1.31
minor influence display problem after loading a savegame which should not be that much of a bother