Question on Influence

Hi folks,

yesterday I played the game the first time. Great game, some little bugs with the german version (sound in intro, translation...)

One little question.... Lets say I have a planet, my influence reaches another planet of an enemy. In games like Civ4 the enemies' city/planet will convert to my species someday. Is it the same here in GalCiv2?
4,447 views 7 replies
Reply #1 Top
Yes but their government will complain and/or fight. Make sure your diplomacy skills are high.
Reply #3 Top
When you look at their planet it will tell you the IP percentage. This has to get over 4 before the planet has a chance to flip. It often takes much more than that to flip a planet though.
Reply #4 Top
And do you know what it takes to flip a planet? I have a little class 4 planet where the influence ratio is at 32 in my favor and it has not flipped ever. This ratio has been there for more than 40 turns now. This little planet is very far from their own borders and in the middle of my empire. I keep it as a test for influence flipping, but i'm not impressed.
I've put an influence starbase with max modules on it (+232 influence) and the ratio has gone from 4 to 32 but no flipping! I could have conquered that planet 40 turns ago.

All in all, i don't see influence as something very important and that you can rely on.

Unless i need a special tek to flip planet? Or i need to be at peace with the civilization of this planet?
Reply #5 Top
bumped, because I want to know the answer
Reply #6 Top
If the number in parentheses is 4 or greater, there is a chance each turn that the planet will defect to your civilization. I believe a higher number increases the chances slightly, but not by a whole lot. I've seen planets with (55+) resist defection for 25 or more turns. If you are at war with that civilization it's much much easier to just conquer the planet. Influence only really comes into play when you are trying to take a planet during peace time.
Reply #7 Top
If I am not mistaken, other factors will play a part, too. The cultural ratio will tell you if a flip is even possible, but there are other numbers that come into play. (The culture ratio will tell you if you have enough cultural presence in a society to make a flip possible - but actually accomplishing the flip relies on other factors. For instance, Europe is saturated with American brands, music and culture - but still hasn't flipped to become the 51st through 57th states...)

Some of those factors include loyalty (the Yor are famous for having almost fanatical loyalty) and morale (if the people are happy with their existing government, even though they enjoy your goods, then they still might not flip).