Are certain AI's function from 1.X disable in 1.1 Beta2?
regarding tech trade, and minor race
from
GalCiv2 Forums
With some of the changes 1.1 made I finally pushed my game to painful level. But something I notice though:
In 1.X the AI is really picky about tech trading. I hardly convinced anyone to trade weapon tech even the basis stuff like Beam Weapon Theory or Chalf even when the trade is obvious to their advantage like I'm offering Habitat for Ship defense theory. And that was on touch level.
Right now with 1.1 I'm playing on Painful (time to go nut babies!!) and somehow the AIs are trading tech like hot cake again. I'm nowhere popular (being a neutral), nowhere powerful (rate 6th), nowhere rich (rate 5th), the only thing I'm good at is influence (2nd). I just convince the Drengin to give me their HARPOON in exchange for my ... ahem ... Basic Minurization.
I haven't go back to test it with the Touch difficulties yet but anyone notice this issue, I prefer the way it is in 1.X, I thought it was a great idea limiting weapon trade. Or is this disable to make way for the Disable Tech Trade? I like to have tech trade on because it add a new dimension to the game, but I like it to be limited the way it is, it puts more punch on the Alliance if you ask me. Now in the channel log for 1.1 it said about no more sweetheart deal .... well, HARPOON for Basic Minuziration, I won't call that sweatheart deal, I call that UBER SWEET deal.
- This I don't know if it's a 1.1 or a it's supposed to be this way on Painful, never played Painful with 1.0X. But now it doesn't seem that the Minor Race will kick in anymore.
I always play on Huge Galaxy with 9 races (hey, the more the merrier) and yes, with Minor Race on (!duh) . Habitable Planet, Planet, and Star set to Common. And I rarely see a minor race. Usually with Normal 1.0X I get the full cast of 9 minor race very early in the game. Now with painful 1.1 Beta 2 I will be lucky if I see 1 one of them. In fact on my last game after like some hundreds turns only 1 Minor race appears, in other game ... well, zero.
I remember hearing the Minor Races are rebalance so they won't screw up the major race, but they're next to none existence in my game now. I miss those little buggers
So what are these change? Are they bugs, or are they supposed to be new changes ?
In 1.X the AI is really picky about tech trading. I hardly convinced anyone to trade weapon tech even the basis stuff like Beam Weapon Theory or Chalf even when the trade is obvious to their advantage like I'm offering Habitat for Ship defense theory. And that was on touch level.
Right now with 1.1 I'm playing on Painful (time to go nut babies!!) and somehow the AIs are trading tech like hot cake again. I'm nowhere popular (being a neutral), nowhere powerful (rate 6th), nowhere rich (rate 5th), the only thing I'm good at is influence (2nd). I just convince the Drengin to give me their HARPOON in exchange for my ... ahem ... Basic Minurization.
I haven't go back to test it with the Touch difficulties yet but anyone notice this issue, I prefer the way it is in 1.X, I thought it was a great idea limiting weapon trade. Or is this disable to make way for the Disable Tech Trade? I like to have tech trade on because it add a new dimension to the game, but I like it to be limited the way it is, it puts more punch on the Alliance if you ask me. Now in the channel log for 1.1 it said about no more sweetheart deal .... well, HARPOON for Basic Minuziration, I won't call that sweatheart deal, I call that UBER SWEET deal.
- This I don't know if it's a 1.1 or a it's supposed to be this way on Painful, never played Painful with 1.0X. But now it doesn't seem that the Minor Race will kick in anymore.
I always play on Huge Galaxy with 9 races (hey, the more the merrier) and yes, with Minor Race on (!duh) . Habitable Planet, Planet, and Star set to Common. And I rarely see a minor race. Usually with Normal 1.0X I get the full cast of 9 minor race very early in the game. Now with painful 1.1 Beta 2 I will be lucky if I see 1 one of them. In fact on my last game after like some hundreds turns only 1 Minor race appears, in other game ... well, zero.
I remember hearing the Minor Races are rebalance so they won't screw up the major race, but they're next to none existence in my game now. I miss those little buggers
So what are these change? Are they bugs, or are they supposed to be new changes ?