Starbases: how close enemy for attack??

I've been using Starbases to help protect my planets. I'm having a hard time figuring out how far away the bad guys have to be before my starbase fires on it. It seems that sometimes ships will walk right on by my starbase and attack my planets and my starbase doesn't do a thing! How does this work? Is there an area around the base that's supposed to be protected?
4,414 views 8 replies
Reply #1 Top
Starbases don't protect planets. If you see a starbase engage an enemy fleet, it's because that fleet attacked it. They have no ability to attack anything by themselves. What they do is provide military assistance to ships within their range of influence. For this you need to add the modules which say "defense assist" or "attack assist" to military starbases.
Reply #2 Top
Well that doesn't make any sense. Why wouldn't/shouldn't a starbase attack enemy ships? This is illogical.



What up?
Reply #3 Top
Well that doesn't make any sense. Why wouldn't/shouldn't a starbase attack enemy ships? This is illogical.


Starbases are immobile. They can only defend themselves. That is like asking why a military base can't attack another base a few miles away. It is simply because it can't get up and move. GC1 had a mobile starbase called the Terror Star, but it was so slow, that I could never actually use it before I won a game through influence or something. GC2 doesn't have Terror Stars yet, so if they add them you will be able to attack with a starbase again.
Reply #4 Top
It wouldn't because it's stationary, and those little squares are actually huge amounts of space. Ever notice how sometimes there are two plants in adjacent squares. Care to guess how far apart they are? Even with one square separating planets, think of how far earth is from mars...

A simpler answer, and I promise I'm not trying to be snide, is "that's the rule." Remember that this is a game, and sometimes things need to be arbitrarily adjucated - it could've been either way, but this way is no worse than another.
Reply #5 Top
If an enemy ship were dirrectly next too or on top your starbase it would be logical that it could fire on them. However, enemy ships can travel freely right through your starbase if they wanted, which doesn't make a whole lot of sense.
Reply #6 Top
"It wouldn't because it's stationary, and those little squares are actually huge amounts of space. Ever notice how sometimes there are two plants in adjacent squares. Care to guess how far apart they are? Even with one square separating planets, think of how far earth is from mars...

A simpler answer, and I promise I'm not trying to be snide, is "that's the rule." Remember that this is a game, and sometimes things need to be arbitrarily adjucated - it could've been either way, but this way is no worse than another."

I dont agree to u. allthough a starbase is stationary ,it is a huge complexity or better to say a monstrous mechanism. I dont mention the numbers of turrets and the rocket launchers... and most of the scifi games are using the starbases as massively forts for planetary denefse.even in moo3 is the same.starbases are planetary defense and it couldnt make any sense when it couldnt fire to enemy troops passing by. this is like an armada is attacking the planet and the guys in the starbase are watching them passing by and do nothing "mars colony...mars colony this is starbase 13...I see a huge armada of drengin ships towarding to u...ooo damin theyre pretty tough...this time they gonna kick yer asses badly... I wish u guys good luck..." "what arent ye gonna help us ye damin? for what did we put ye tuff upther?" "hey its not up to me! we are jus starbase!..." "you...crash... bum...scream...deadly silence" "god save ur souls brother..."

Reply #7 Top
Those squares are 1 parsec apart. If you look at the ranges given for the weapons, they are in kilometers - nowhere near the range of a parsec. It would not make sense for it with these dimensions. Beyond that, it is a game mechanic and you just have to work around how they have it set up. To me it makes perfect sense, and I am sorry that it bothers you. (I can understand why it would - building a starbase in hopes that it would defend your planets like a turret in C&C or Warcraft or something, but it doesn't do what you thought.) It is just sometihng that you will get used to. There are many other ways to defend your planets.
Reply #8 Top
sorry I dont play on square mode... and it wouldnt make for me any fun to play on squares...I was playing battletech on tabletop as hexagons and so on but squares are too much...by the other side...it doesnt make any sense when the range of the weapons are in Km but the whole game distances managed by parsecs!...really logical...if ye ever played ever MOO or otherkinda scifi games then u should have seen how they managed such distance problems like this.besides in space there is no problem such as range bec there is no gravity.so if u shoot some bullet it could take his way until the end of the universe...except it gets into the gravityfield of some star/sun or planet or any gravityfield.So it couldnt make any sense to discuss about parsecs and kilometers,the more logical theme of discussing is it should attack enemys to defend the planet or stay like a dumb and do nothin