UI Niggles
Niggles, bugs & additions
from
GalCiv2 Forums
I've put together a list of UI annoyances, additions & possible bugs. I am using 1.1 Beta 2
1. Unable to delete in-progress buildings by selecting them in their square as this does not select them in the build queue.
2. Unable to delete in-progress buildings using the delete key on the keyboard.
3. No option to view other races movement within your LOS.
4. No option to configure the speed of movement when viewing things like auto-pilot movement.
5. Changing the setup of your race in the campaign leads to the Terran race in the sandbox setup having the same attributes.
6. When choosing a planet name your text is displayed in all upper-case, but the Word on the Street field uses mixed case.
7. Planets on the space map make no use of right-click, and this functionality is not used elsewhere (e.g. how about right-clicking a ship to launch it?)
8. A zoomed minimap doesn't move with the camera.
9. The screen corners don't allow you to scroll, unlike every other game in existence.
10. When you run out of movement points with a ship you are automatically moved to the next one, and there is no option to disable this very irritating behaviour.
11. Selecting a new ship always causes the screen to centre on it, which is very disorientating.
12. Option to view Starbase (not mining) AOE at all times. Possible option for military Starbases only with Mine & Theirs only options.
13. All tooltips should display the shortcut key if applicable.
14. Any ship moving on autopilot should stop if an enemy ship is spotted.
15. When "SHIP built at X" displayed in GNN, Goto should go to the planet exterior, not the ship design.
16. Right-click to launch a ship from GNN doesn't appear to be working. EDIT: Informed this is the icon down the right side. GNN should do the same thing since it's the same info, but in an easier to read form.
17. When performing a drag & scroll operation on the shipyard component list, the bar stops moving if you move the mouse outside the margins of the scroll bar and refuses to scroll unless you reselect it. Moving outside the margins and then back in and releasing the mouse button causes the list to jump to the point your mouse is over in the scrollbar area.
18. No tooltip for the (i) icon when a ship is selected.
19. Additional colony rally point screen should allow me to select colonises and point them at rally points.
20 Additional starship rally point screen should allow me to select starships/fleets and point them at rally points.
21. Colony screen in civ manager should display max possible population for each planet e.g. 1.6B/5B
22. Current research & time to completion not displayed on planet screen making effect of focus a matter of jumping in and out of the planet window.
23. When adjusting domestic sliders the research time to completion updates in real-time, but the ship build time of a selected planet does not.
24. Esc doesn't close a window, it opens options, but options is already bound to F8 so Esc should fall in line with every other app every written. EDIT: Actually, in most games Esc closes windows and if no windows are open it opens the in-game menu. This is what GalCiv2 should do.
25. Arrows should control window movement, not ships. At the very least this should be configurable.
26. Was unable to find my logistics value without putting multiple ships in one space or guaging from research track. Likewise, I should be able to see the logistics of each ship when it is selected.
27. Include option on the shipyard screen to disable the automatic rotation of ships in the display window.
28. A tab for viewing obselete ships in the shipyard.
29. Buying a ship shouldn't cause it to then enter the build queue, the queue should resume what it was doing before once a ship is bought.
30. Cursor (your selection circle) fails to update during movement, so if you move one ship onto the same square as another, you need to reselect the ship to see both of them in the display window at the bottom.
31. Starbase upgrade screen should show all possible upgrade paths (the first upgrade from each) and grey out the ones currently unavailable while displaying the research required to unlock it.
32. Creating a fleet loses focus of the ships.
33. Unable to upgrade a fleet or ships sharing a space.
34. Planetary Defence description is vague. What are planetary defences which receive ths 25% bonus? Ships? Men? If the former, is this an attack or defence bonus?
35. Auto-pilot lines on minimap fail to update until you select another ship.
36. Planets should display their max possible population.
1. Unable to delete in-progress buildings by selecting them in their square as this does not select them in the build queue.
2. Unable to delete in-progress buildings using the delete key on the keyboard.
3. No option to view other races movement within your LOS.
4. No option to configure the speed of movement when viewing things like auto-pilot movement.
5. Changing the setup of your race in the campaign leads to the Terran race in the sandbox setup having the same attributes.
6. When choosing a planet name your text is displayed in all upper-case, but the Word on the Street field uses mixed case.
7. Planets on the space map make no use of right-click, and this functionality is not used elsewhere (e.g. how about right-clicking a ship to launch it?)
8. A zoomed minimap doesn't move with the camera.
9. The screen corners don't allow you to scroll, unlike every other game in existence.
10. When you run out of movement points with a ship you are automatically moved to the next one, and there is no option to disable this very irritating behaviour.
11. Selecting a new ship always causes the screen to centre on it, which is very disorientating.
12. Option to view Starbase (not mining) AOE at all times. Possible option for military Starbases only with Mine & Theirs only options.
13. All tooltips should display the shortcut key if applicable.
14. Any ship moving on autopilot should stop if an enemy ship is spotted.
15. When "SHIP built at X" displayed in GNN, Goto should go to the planet exterior, not the ship design.
16. Right-click to launch a ship from GNN doesn't appear to be working. EDIT: Informed this is the icon down the right side. GNN should do the same thing since it's the same info, but in an easier to read form.
17. When performing a drag & scroll operation on the shipyard component list, the bar stops moving if you move the mouse outside the margins of the scroll bar and refuses to scroll unless you reselect it. Moving outside the margins and then back in and releasing the mouse button causes the list to jump to the point your mouse is over in the scrollbar area.
18. No tooltip for the (i) icon when a ship is selected.
19. Additional colony rally point screen should allow me to select colonises and point them at rally points.
20 Additional starship rally point screen should allow me to select starships/fleets and point them at rally points.
21. Colony screen in civ manager should display max possible population for each planet e.g. 1.6B/5B
22. Current research & time to completion not displayed on planet screen making effect of focus a matter of jumping in and out of the planet window.
23. When adjusting domestic sliders the research time to completion updates in real-time, but the ship build time of a selected planet does not.
24. Esc doesn't close a window, it opens options, but options is already bound to F8 so Esc should fall in line with every other app every written. EDIT: Actually, in most games Esc closes windows and if no windows are open it opens the in-game menu. This is what GalCiv2 should do.
25. Arrows should control window movement, not ships. At the very least this should be configurable.
26. Was unable to find my logistics value without putting multiple ships in one space or guaging from research track. Likewise, I should be able to see the logistics of each ship when it is selected.
27. Include option on the shipyard screen to disable the automatic rotation of ships in the display window.
28. A tab for viewing obselete ships in the shipyard.
29. Buying a ship shouldn't cause it to then enter the build queue, the queue should resume what it was doing before once a ship is bought.
30. Cursor (your selection circle) fails to update during movement, so if you move one ship onto the same square as another, you need to reselect the ship to see both of them in the display window at the bottom.
31. Starbase upgrade screen should show all possible upgrade paths (the first upgrade from each) and grey out the ones currently unavailable while displaying the research required to unlock it.
32. Creating a fleet loses focus of the ships.
33. Unable to upgrade a fleet or ships sharing a space.
34. Planetary Defence description is vague. What are planetary defences which receive ths 25% bonus? Ships? Men? If the former, is this an attack or defence bonus?
35. Auto-pilot lines on minimap fail to update until you select another ship.
36. Planets should display their max possible population.
. Since some of thesse (like number five) are potential bugs, I'm moving it to the bugs forum.
