Cloaking, Sensors, Missiles and Ammo
Ballistic subs in space
from
GalCiv2 Forums
While playing last night I realized that this game was totally missing some of the touchstones of modern combat.
First off, in modern warfare the best strike is one that your enemy can't see till it's too late, and then is gone. The greatest representation of this is the ballistic submarine, which can appear out of nowhere, launch a huge amount of devestation, and then vanish. Another example would be the cruise missile.
While an AWACS (a ship with a huge sensor range) is useful in GalCiv2, it'd be much more useful if there were cloaked units that could only be detected by certain types of sensors. Or better yet, to encourage players to use overlapping scanning fields, cloaked units would be detected if they fell within the sensor range of two or more units, as if cloaking technology were perspective-based (ie, it couldn't appear invisible to two viewpoints simultaneously).
Also, the weapons in GalCiv2 just don't have the kind of oomph I'd like. I'm thinking about planetary bombardment, or even the huge ion frigates in Homeworld where the main gun is so big the ship is built around it. It'd be really cool if there were some weapons that could do huge damage to ships or directly to enemy populations, but then needed to reload/recharge at friendly planets, space stations, or maybe even logistics ships.
On that thought, it'd also be kind of cool if we could actually map out supply lines much in the same way we map trade routes. Right now ships can operate as long as they're close enough to a friendly planet but we aren't given the option to try to sever their supply line. Since this range is based largely on life support, it might be an interesting tactic to be able to cut off a ship so long the crew is forced to abandon, thereby leaving a capturable derelict floating in space.
Just a couple thoughts.
First off, in modern warfare the best strike is one that your enemy can't see till it's too late, and then is gone. The greatest representation of this is the ballistic submarine, which can appear out of nowhere, launch a huge amount of devestation, and then vanish. Another example would be the cruise missile.
While an AWACS (a ship with a huge sensor range) is useful in GalCiv2, it'd be much more useful if there were cloaked units that could only be detected by certain types of sensors. Or better yet, to encourage players to use overlapping scanning fields, cloaked units would be detected if they fell within the sensor range of two or more units, as if cloaking technology were perspective-based (ie, it couldn't appear invisible to two viewpoints simultaneously).
Also, the weapons in GalCiv2 just don't have the kind of oomph I'd like. I'm thinking about planetary bombardment, or even the huge ion frigates in Homeworld where the main gun is so big the ship is built around it. It'd be really cool if there were some weapons that could do huge damage to ships or directly to enemy populations, but then needed to reload/recharge at friendly planets, space stations, or maybe even logistics ships.
On that thought, it'd also be kind of cool if we could actually map out supply lines much in the same way we map trade routes. Right now ships can operate as long as they're close enough to a friendly planet but we aren't given the option to try to sever their supply line. Since this range is based largely on life support, it might be an interesting tactic to be able to cut off a ship so long the crew is forced to abandon, thereby leaving a capturable derelict floating in space.
Just a couple thoughts.