Population Max, Influence, 'recharging' movement pts
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GalCiv2 Forums
4 things:
1) On main screen, when population becomes greater than 999B, it becomes 0.001XXXX T, rather than 1.XXXX T
2) When that happens, generation influence/turn skyrockets. have 100+ colonies, each 100+IP, but empire IP will rise by >400,000 per turn
3) when colonies autobuild to rally points, troop carriers leave with 1000soldiers max, regardless of #modules/ship
4) When creating fleets, movement points reset to ship with highest movement pts remaining, upon disbanding fleet, all ships are restored to full movement. i.e.) if ships >20pc movement/turn stationed every 20 pc, can move a ship from 1 side of map to other by creating fleet & disbanding ships. like connecting the dots, at each dot create fleet, then disband to 'recharge' movement.
1) On main screen, when population becomes greater than 999B, it becomes 0.001XXXX T, rather than 1.XXXX T
2) When that happens, generation influence/turn skyrockets. have 100+ colonies, each 100+IP, but empire IP will rise by >400,000 per turn
3) when colonies autobuild to rally points, troop carriers leave with 1000soldiers max, regardless of #modules/ship
4) When creating fleets, movement points reset to ship with highest movement pts remaining, upon disbanding fleet, all ships are restored to full movement. i.e.) if ships >20pc movement/turn stationed every 20 pc, can move a ship from 1 side of map to other by creating fleet & disbanding ships. like connecting the dots, at each dot create fleet, then disband to 'recharge' movement.
This is what I have observed in my games, anyway.