Notes on 1.1 Beta 2
Come in and discuss issues in the new beta!
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GalCiv2 Forums
Didn't see a dedicated ink for beta 2 discussion - so here's my only quibbles so far:
• I'd like to see Starbase construction changed back to "a starbase has to be minimum 3 spaces away from another starbase." Right now with 4 starbases per sector, all 4 starbases get built right on top of each other and this really ruins the immersiveness of the game. Why does it ruin the immersiveness? Well I've always viewed starbases like supply depots - and they'd be far away from each other and strategically placed. Right now they look like "power-ups" from a Nintendo game when they all plopped right next to each other. In fact, I'd like to see the minimum distance be more than 3.
• Like the option was added to not have technology trading (when starting a game)... I'd also like to see "no starbases" as a gameplay option. This way we could focus clearly on planets and space war - and not have to focus on artificial power-ups.
• I’d LOVE to have a "next planet keyboard shortcut. That way we cycle through our planets on the main map screen to see anchored ships and rally points.
Other than those issues above - I think the game has entered it's new rennaissance with the latest beta patch. I love it!
• I'd like to see Starbase construction changed back to "a starbase has to be minimum 3 spaces away from another starbase." Right now with 4 starbases per sector, all 4 starbases get built right on top of each other and this really ruins the immersiveness of the game. Why does it ruin the immersiveness? Well I've always viewed starbases like supply depots - and they'd be far away from each other and strategically placed. Right now they look like "power-ups" from a Nintendo game when they all plopped right next to each other. In fact, I'd like to see the minimum distance be more than 3.
• Like the option was added to not have technology trading (when starting a game)... I'd also like to see "no starbases" as a gameplay option. This way we could focus clearly on planets and space war - and not have to focus on artificial power-ups.
• I’d LOVE to have a "next planet keyboard shortcut. That way we cycle through our planets on the main map screen to see anchored ships and rally points.
Other than those issues above - I think the game has entered it's new rennaissance with the latest beta patch. I love it!