What are the weapon tradeoffs?
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GalCiv2 Forums
Putting aside for a moment specific weapons (ie, Nano Ripper), and ignoring defense for a moment, what are the pros and cons of choosing one line of weapon tech over another? Is one weapon set generally cheaper, or generally take less hull space, or take less damage? Does one line research faster then the other?
I have noticed that missiles tend to have higher damage (at least early on) and take more hull space. But other then the Nano Ripper, I have not noticed any particular obvious difference between going for beam weapons and going for mass weapons.
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I have noticed that missiles tend to have higher damage (at least early on) and take more hull space. But other then the Nano Ripper, I have not noticed any particular obvious difference between going for beam weapons and going for mass weapons.
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Singularity drivers are the worst in my opinion, once I saw what it looked like, I had it removed from all my ships hehe