Master of Orion;Space Empires;Galactic Civilizations

Best concepts for next expansion or game?

Master of Orion;Space Empires;Galactic Civilizations...games of equal similarity and fame. I know there many others that could be named but these three seem to share the same market "niche".

What are some of the best concepts from all three that would be great to see in the next expansion or game?

--Scitech
25,508 views 19 replies
Reply #1 Top
Alien Space Bosoms in Zero Gee Gravity.
Reply #2 Top
Earthworm Jim
Reply #4 Top
i think the best would be some figthers for larger ships, like they were in Master of Orion 2

i think such things are missed inthe game........
Reply #5 Top
Yeah I really miss fighters.
2nd thing I miss are the battles as they were in MOO:2... they were much better than the fights galciv2 has now .
3rd thing I miss is a united planets as it was implented in alpha centauri, where the players and other civs could start elevtions for a special topic and you could buy votes(allies would usually vote with you anyway)

Reply #6 Top
I'd add Reach for the Stars and Stars! to that list.

Each game has it's own strengths. Trying to include them all in one game is likely to produce an unplayable mismash (this might help explain MOO3).



Reply #7 Top
I agree about the fighters, their should be a carrier class ship. They could be added as a carrier module able to house a number of logisics points worth of ships. I truely hope that this can be accomplished.
Reply #8 Top
Space Empires has warp points which link sectors allowing for choke points, as well as a variety of things in these sectors like nebula and black holes which can affect ships. While GalCiv2 has gone for the open space model, I'd like to see open space made more interesting so that it's less A to B.

I agree on carriers.
Reply #9 Top
I'd like to see something along the lines of Star Legions ( Link ) which essentially was a campaign style RTS SP game where the player controlled the forces committed to planetary invasions. The game started withe the player's forces entering orbit around a planet, and then the player would have to start deploying drop ships full of troops, and destroyers and cruisers to contend with orbital defensive platforms and or ground based anti-assault systems, etc. As the campaigns progressed the planets that your forces invaded became more and more difficult to contend with. Very enjoyable game that i think would lend itself well to an update, as the way the game was set up modding communities such as we have today could easily add in more scenarios to challenge players.


D

Reply #10 Top
I agree to the point of the carriers... they are a most wanted thing for a big fleet.in Moo 3 I often won my fights with em and theyre my favour ships but ther is something I wanted to say about. Gal Civ II... the gal civ II is very simular to the Moo 3 only the graphics are very good and the managing are much better.otherwise the game is quite good
Reply #11 Top
Star Control, Pax Imperia.... and my all time favorite.. Ascendancy....


I want organic ships.... more aliens (non-humanoid)... more jewlery... more planetary improvememnts.. more weapons (a planet destroyer please).. more thecnological categories... and more active Minors..



I LOVE THIS GAME.
Reply #13 Top
some systems ought to have monsters guarding them... so as early in the game it is dangerous to send a ship in space in the unknown... seriously, I don't bother making scouts, I send colony ships patrolling the galaxy from the beginning, and I use the flagship to scout the anomalies... the cost of a colony ship vs the chance of capturing a new planet before the AI does makes the day. As well, once the universe has been scouted, there is no way to grow but to gnaw at minor races, then attack another large one.

that's not fun... there should be dangers abroad. so let's put monsters guarding systems with good planets, and anybody coming close to the juicy planet should be attacked.

Reply #14 Top
More jewelry and hulls always sound great. Carriers sound great.

But what I'd really like to see is an option box for turn based battles, similar to the ones in Moo2, where you could target ship components, minus the huge attackers advantage.
Reply #15 Top

Hello,


  I miss being able to bombard a planet from space as in MOO II.  It was so much fun just sitting in space dropping bombs on a planet until it was destroyed, etc...  Carriers would be really cool too.

Reply #16 Top
I liked the economic and building system the original MOO used. Everything was done with slider bars. None of this Civ clone crap were you only build one building at a time, and can only have one of each type of building. I hate Civ because everyone copied its worst feature, and it's a feature that's there because it came from a boardgame. Lame.
Reply #17 Top
Was it MOO that had it so when you conquered an alien-controlled planet, it remembered what kind of aliens lived there (and maybe their racial traits/bonuses) so you had to deal with that (ie: morale/insurgency issues) and could shuffle populations around? I'd prefer that over GC2's genocide-type planetary invasions.

Other favorite MOO aspects: building huge huge fleets, the Orion/Antarean/Space Amoeba uber villains, player-controlled tactical combat

Space Emipire favorite aspects: Interesting tech tree, lots more ship combat tech variation with tactical meaning (ie: weapon range variation, weapons that target just engines or weapons, etc), cool high-end super techs like ringworlds and warp point constructors), player-controlled tactical combat

GC2 favorite aspects: dev focus on AI quality, ship designer, modability, UI and graphics quality

Reply #18 Top
I didnt like MOO3 at all. It was just way too bureacratic to me. The tech tree is interesting, but I prefer to have more control over what I am researching. And the ship building is too odd for me. I ignored it for the longest time until I decided try building a ship. And only then did I find out there there were like 15 different types of beams for a beam cannon that I had to choose.
The alien races and backstories for the games are really interesting though. I liked how certain races would always be rivals, or allies.

I really like the ship building system in SEV. It is easier to compare weapons, and to me atleast, it was easier to understand. But the AI is lacking immensely (I am using path v135). One of my frigates managed to annhilate three enemy Light Cruisers while barely sustaining damage, and my enemy seems to be frought with ordnance and technology problems. If anyone knows of a patch that can make the AI stronger please send me the link.

I have never played galciv.
Reply #19 Top

But what I'd really like to see is an option box for turn based battles, similar to the ones in Moo2, where you could target ship components, minus the huge attackers advantage.




The last official 1.31 patch removed the attacker advantage by introducing the concept of ship initiative. Enabled Ship Initiative is of course the default setting in online games.