Best planet evar!

I once colonized a class 19 planet, excellent in it's own right, especially in a game with habitable planets set to 'uncommon'. However, upon that world I found the most ridiculous bonus ever: it said that the square contained the remnants of a Precursor mine, and gave any manufacturing sector there a 700% bonus! Can you say, "This planet is where I'm building my Manufacturing Capital"?
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Reply #1 Top
I would never build a manufactoring capital on a planet with 700% bonus. There is no frikin need. 7 factories is a max I would put on any planet.
Reply #2 Top
I once had a planet with 4 factories, one on a 700% and a manufacturing capital... it was churning out dreadnaughts in 4 turns. Cost billions to keep it operating at full capacity though.
Reply #3 Top
Busting out eyes/harmony crystals, Tri troop training, frictionless clothing, and all the other goodies in 1 or 2 turns is REALLY nice.
Reply #4 Top
But Astax, this could be useful. A PQ+17 with a bonus of about 300+ on a front line is useful, and if it's a core world then you make it very hard for the AI to conquer you, you can move quicker than they can with hige numbers of ships . My best planet (sorry to beat you) was a 21 with a grand total of 1000% bonus (one 700 one 300) for manufacturing. Cost loads of money to keep, but it was worth it to build an entire fleet of large hull ships in 5 turns. But it doesn't count, because it was a custom race and I had fiddled with the PQ number, probably wouldn't have had either of them otherwise.

Don't forget the farms! moneymoneyomoney makes the galaxy go... flat.
Reply #5 Top
I haven't seen to be able to create a planet with such high PQ. But I used to invade and accupy a 20 planet with 2 extra (since I had terraforming and transformer wonder).

I forgot, the place has a 700 manufacture, 300 research and 100 approval. I never start question how AI get such perfect Planet to begin with? maybe they bride the computer?
Reply #6 Top
Yes, don't build a manufacturing capital on that square as it has no effect. Capital improves the overall manufacturing rate of the whole planet, but it doesn't do any manufacturing itself.

BTW, when did the english language started using 'evar' as a proper word!!!
Reply #8 Top
And there was I thinking that being able to trade makes the game far to easy, and turning it off is to make the game harder.....
Reply #9 Top
Hi Spacetimer.
I really like "maybe they bride the computer?".
You could have said "bribe", but "bride" is just so much better
Reply #10 Top
Oh god, are we going to see sick wedding jokes now? no? damn
And spacetimer, I didn't use terraforming etc, I changed the files in the game, so I started with a class 21 homeworld (The Thala get it, why not me?)
Reply #11 Top
The Thalians sell thier first born child to the computer. SInce they're insects, they have 5959696055 children, so it's not a big deal.

I had a research related boon last night... Korx on a gigantic galaxy, painful diff (I think). I had about a dozen colonies so far, with maybe one or two 100% research bonuses (the red triangle). Land on this size 15 rock, and behold: two 300%s, and 2 100%s. The tech capital didn't do as much as I thought, but that one planet is churning out more research than my 10 biggest colonies. I'm still using research acadamies, but i cant wait for discovery spheres!
Reply #12 Top
thanks for notice that, the reality, it is not a typo. I used "bride" for a simple reason, eventhough, the AI wasn't cheating, but we can't ignore that the fact that AI is part of the system, and that make them like one freaking family or something, thanks to point that out!. (in that game, most of the best pq planets are in a large system which away from my system, and my system is smaller, and comparable less pq to that giant system. And I believe my system is also less factor improvement compare their's as well. In that specific game is the only game I ever played encountered a significantly unbalanced of resource and decrease my chances of early invasion to energy territories.)
Reply #13 Top
Brenir, sound like you are a research intensive player, I could remember, if you encountered those low research factor situation in your colonies or your overall research outcome, remember, to change your spending ratio, and building economic starbase (as many as possible, but remember to influence the people too, unless you want really low approval in those sector after a while) covering those research intensive planets . Research institution and manufactoring are both having a increase factor in research (manufactoring may require you to build modules in starbase to gain those extra percentages gain in overall extraction). Make good use of these pointer, you may notice your research outcme boost quite a lot, and research any item may become less lengthy.

Research intensive method may not a very good strategy in a harder mode, so I could still prefered a overall balanced method, which give me the best rating in the end with less time spending to end the game with a military conquest. I used to be a super intense research guy, but after all, what I gain from the game is easily win with a technological victory, with lower rating than cultural and military victory, and a really long time to build infrastructures and ships.
Reply #14 Top
I go back and forth on whether to build a Manufacturing Capital on a Precursor Mine (700% manu bonus) planet. I keep running out of tiles to build Galactic Achievements on. If you have another 300% planet lying around, it's nice to put your Manu capital there and have two planets churning out Galactic Achievements. But when you get to the high tech levels, though, it sure is nice having that 700% capital really churning out stuff. And you can always focus production on research and get some nice research out of it, or focus on military to let some steam off of your limited planet tiles.
Reply #15 Top
Reserach is the best method at harder modes. Tech whoring gives you the money to fund the war machine.
Reply #16 Top
i had a planet of class 26 without upgrading: everything abundant, loose clusters and gigantic galaxy.
Reply #17 Top
in version 1.0 i got a planet up to level 33 after teraforming.I think it started at 30 but i thought the max was 26
Reply #18 Top
Best I've had is some class 26 planet that I took from the Dark Yor. Turned it into an economy planet, with the economy capital and the evil mind control center galactic achievement. By the end of the game, I was getting 1000BC surplus every turn, despite having 100% moral and production capacity at 100%.
Reply #19 Top
100% moral is giving you the money, more moral=more taxpayers.

There were reports of a planet being in the mid 70s without cheating. 26 is generally the max, but a bunch of events together, and abilities, and other things. I can imagine it now. 100bill pop, 100% moral, lots of stock exchanges, trade wonders, ah the glory. A planet like that could probably fund my entire war effort.
Reply #20 Top
Sorry, but I think I got you all beat. It seems that the one ability point that I spent on luck really paid off this time. My homeworld = PQ12 (I spent the 8 points on maximizing PQ) + 700 manufacturing tile + 300 manufacturing tile + 300 research tile + 2 x 300 food tiles + 3 x 100 food tiles. I almost started to cry... almost. Okay I did.
Reply #21 Top
I think a beat you all. Imagine :

Homeworld

700+300 (and +100 if a remember) manufacturing
300+100 research
100 culture (perhaps 100+100)
100 morale

Three 20+ planets in the neighbour sectors (one with heavy bonuses, too). Gag : I have ALWAYS at minimum a 20+ planet un a neighbour sector. My computer love me so much...

It's that all ? No. No really :

Gigantic map, all abondant... 9 AI => 7 in the north half of the game, the two other at the far west.
And me ? At the exact middle of the rest ! And i'm covered from the north by a large band without stars !



And the most beautifull part ? All that for my SECOND game
Reply #22 Top
No, the money always starts to roll in after I get a economy dedicated planet.

I never really have a 'war effort', its more like the enemy deciding to attack me because I have a militry rating of 0, and me just buying some large ships with 50 beam, 20 shield while the best thing my opponents have are ships with 5 beam, 1 shield. Those large ships didn't need replacing, they just wiped all enemy ships in the rest of the galaxy.
Reply #23 Top
I once found a PQ24 planet. Colonized it and ended up getting a moral choice. Improve the planet colony and sacrifice some people or do nothing. Here's the kicker though, the PQ bonus from this even was 49% That planet ended up doing more than just about the rest of my empire.
Reply #24 Top
BTW, when did the English language start using evar as a Proper word.

Never heard of evar.But Its part of uneducated english thats for sure.But then again it could be a spelling error.







Reply #25 Top
I've never had as good an individual planet, but I colonized a system that was drop dead the best system I've ever seen. 5 habitable planets. Class 14, 17, 17, 19, and 26. The Class 14 planet had a precursor mine (700%) and all the other planets had a 300% mine along with at least one 300% research tile. I was 9th of 10 races in power at the time and in a horrible war with the Yor, who were devastating me. I was down to two planets when I made my discovery. Immediately bought colony ships, loaded as many people as possible and trekked halfway across the galaxy to my new home system.

Yor were annexed 2 years later.